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more map effects for the new stuff

This commit is contained in:
Zeno Rogue
2020-02-29 04:07:17 +01:00
parent 395d56f581
commit eb15070ac4
5 changed files with 15 additions and 4 deletions

View File

@@ -272,7 +272,8 @@ EX void prespill(cell* c, eWall t, int rad, cell *from) {
c->wall == waVinePlant || isFire(c) || c->wall == waBonfireOff || c->wall == waVineHalfA || c->wall == waVineHalfB ||
c->wall == waCamelotMoat || c->wall == waSea || c->wall == waCTree ||
c->wall == waRubble || c->wall == waGargoyleFloor || c->wall == waGargoyle ||
c->wall == waRose || c->wall == waPetrified || c->wall == waPetrifiedBridge || c->wall == waRuinWall)
c->wall == waRose || c->wall == waPetrified || c->wall == waPetrifiedBridge || c->wall == waRuinWall ||
among(c->wall, waDeepWater, waShallow))
t = waTemporary;
if(c->wall == waSulphur) {