From eadd1d90c08a0572e3084906e790c60b139b566f Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 27 Mar 2020 21:32:43 +0100 Subject: [PATCH] added some comments in drawing.cpp --- drawing.cpp | 61 +++++++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 55 insertions(+), 6 deletions(-) diff --git a/drawing.cpp b/drawing.cpp index 8b10426d..ace6088f 100644 --- a/drawing.cpp +++ b/drawing.cpp @@ -35,28 +35,51 @@ static const int POLY_TRIANGLES = (1<<22); // made of TRIANGLES, not TRIANG static const int POLY_INTENSE = (1<<23); // extra intense colors static const int POLY_DEBUG = (1<<24); // debug this shape +/** HyperRogue map rendering functions do not draw its data immediately; instead, they call the 'queue' functions + * which store the data to draw in hr::ptds. This approach lets us draw the elements in the correct order. + */ + struct drawqueueitem { + /** The higher the priority, the earlier we should draw this object. */ PPR prio; + /** Color of this object. */ color_t color; + /** Some priorities need extra sorting inside the given class. This attribute is used to specify the inner sorting priority. */ int subprio; + /** Draw the object. */ virtual void draw() = 0; + /** Draw the object as background. */ virtual void draw_back() {} - virtual void draw_pre() {} virtual ~drawqueueitem() {} - void draw_darker(); + /** When minimizing OpenGL calls, we need to group items of the same color, etc. together. This value is used as an extra sorting key. */ virtual color_t outline_group() = 0; }; +/** Drawqueueitem used to draw polygons. The majority of drawqueueitems fall here. */ struct dqi_poly : drawqueueitem { + /** see hr::band_shift */ ld band_shift; + /** matrix used to transform the model */ transmatrix V; + /** a vector of GL vertices where the model is stored */ const vector *tab; - int offset, cnt, offset_texture; + /** the where does the model start */ + int offset; + /** how many vertices in the model */ + int cnt; + /** the offset in the texture vertices */ + int offset_texture; + /** outline color */ color_t outline; + /** width of boundary lines */ double linewidth; + /** various flags */ int flags; + /** Texture data for textured polygons. Requires POLY_TRIANGLES flag */ struct basic_textureinfo *tinf; + /** used to find the correct side to draw in spherical geometries */ hyperpoint intester; + /** temporarily cached data */ float cache; void draw(); void gldraw(); @@ -64,31 +87,54 @@ struct dqi_poly : drawqueueitem { virtual color_t outline_group() { return outline; } }; +/** Drawqueueitem used to draw lines */ struct dqi_line : drawqueueitem { + /** see hr::band_shift */ ld band_shift; + /** starting and ending point */ hyperpoint H1, H2; + /** how accurately to render the line */ int prf; + /** width of this line */ double width; void draw(); void draw_back(); virtual color_t outline_group() { return color; } }; - + +/** Drawqueueitem used to draw strings, using sccreen coodinates */ struct dqi_string : drawqueueitem { + /** text */ string str; - int x, y, shift, size, frame; + /** onscreen position */ + int x, y; + /** shift in anaglyph mode */ + int shift; + /** font size */ + int size; + /** frame color */ + int frame; + /** alignment (0-8-16) */ int align; void draw(); virtual color_t outline_group() { return 1; } }; +/** Drawqueueitem used to draw circles, using screen coordinates */ struct dqi_circle : drawqueueitem { - int x, y, size, fillcolor; + /* onscreen position */ + int x, y; + /* circle size */ + int size; + /* which color should it be filled with */ + color_t fillcolor; + /* width of the circle */ double linewidth; void draw(); virtual color_t outline_group() { return 2; } }; +/** Perform an arbitrary action. May temporarily change the model, etc. */ struct dqi_action : drawqueueitem { reaction_t action; dqi_action(const reaction_t& a) : action(a) {} @@ -97,6 +143,9 @@ struct dqi_action : drawqueueitem { }; #endif +/** Return a reference to i-th component of col. + * \arg i For colors with alpha, A=0, R=1, G=2, B=3. For colors without alpha, R=0, G=1, B=2. + */ EX unsigned char& part(color_t& col, int i) { unsigned char* c = (unsigned char*) &col; #if ISMOBILE