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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-26 22:17:17 +00:00

fixed Crossroads III unlocking in casual

This commit is contained in:
Zeno Rogue 2024-08-21 19:18:02 +02:00
parent 6779e6a878
commit ea6b5aad10
2 changed files with 3 additions and 3 deletions

View File

@ -1276,7 +1276,7 @@ LAND( 0x4040FF, "Crossroads III", laCrossroads3, ZERO, itHyperstone, RESERVED,
"An alternate layout of the Crossroads. Great Walls cross here at right angles."
)
NATIVE(0)
REQ(NUMBER(orbsUnlocked(), lands_for_cr3(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10))))
REQ(NUMBER(orbsUnlocked(), lands_for_cr3(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", its(lands_for_cr3()), its(R10))))
LAND( 0x4040C0, "Sea Border", laOceanWall, ZERO | LF_TECHNICAL | LF_SEA, itNone, RESERVED, "Border between seas.")
// REQAS(laOcean,)

View File

@ -672,7 +672,7 @@ EX eLand getNewLand(eLand old) {
tab[cnt++] = randomElementalLandWeighted();
}
if(landUnlocked(laHell)) {
if(landUnlocked(laCrossroads3)) {
if(!generatingEquidistant && old != laPrairie) tab[cnt++] = laCrossroads3;
}