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	fixed Crossroads III unlocking in casual
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		| @@ -1276,7 +1276,7 @@ LAND( 0x4040FF, "Crossroads III", laCrossroads3, ZERO, itHyperstone, RESERVED, | ||||
|     "An alternate layout of the Crossroads. Great Walls cross here at right angles." | ||||
|     ) | ||||
|   NATIVE(0) | ||||
|   REQ(NUMBER(orbsUnlocked(), lands_for_cr3(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10)))) | ||||
|   REQ(NUMBER(orbsUnlocked(), lands_for_cr3(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", its(lands_for_cr3()), its(R10)))) | ||||
|  | ||||
| LAND( 0x4040C0, "Sea Border", laOceanWall, ZERO | LF_TECHNICAL | LF_SEA, itNone, RESERVED, "Border between seas.") | ||||
|   // REQAS(laOcean,) | ||||
|   | ||||
| @@ -672,7 +672,7 @@ EX eLand getNewLand(eLand old) { | ||||
|     tab[cnt++] = randomElementalLandWeighted();     | ||||
|     } | ||||
|    | ||||
|   if(landUnlocked(laHell)) { | ||||
|   if(landUnlocked(laCrossroads3)) { | ||||
|     if(!generatingEquidistant && old != laPrairie) tab[cnt++] = laCrossroads3; | ||||
|     } | ||||
|  | ||||
|   | ||||
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