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fixed Crossroads III unlocking in casual
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6779e6a878
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@ -1276,7 +1276,7 @@ LAND( 0x4040FF, "Crossroads III", laCrossroads3, ZERO, itHyperstone, RESERVED,
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"An alternate layout of the Crossroads. Great Walls cross here at right angles."
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"An alternate layout of the Crossroads. Great Walls cross here at right angles."
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)
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)
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NATIVE(0)
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NATIVE(0)
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REQ(NUMBER(orbsUnlocked(), lands_for_cr3(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10))))
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REQ(NUMBER(orbsUnlocked(), lands_for_cr3(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", its(lands_for_cr3()), its(R10))))
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LAND( 0x4040C0, "Sea Border", laOceanWall, ZERO | LF_TECHNICAL | LF_SEA, itNone, RESERVED, "Border between seas.")
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LAND( 0x4040C0, "Sea Border", laOceanWall, ZERO | LF_TECHNICAL | LF_SEA, itNone, RESERVED, "Border between seas.")
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// REQAS(laOcean,)
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// REQAS(laOcean,)
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@ -672,7 +672,7 @@ EX eLand getNewLand(eLand old) {
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tab[cnt++] = randomElementalLandWeighted();
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tab[cnt++] = randomElementalLandWeighted();
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}
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}
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if(landUnlocked(laHell)) {
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if(landUnlocked(laCrossroads3)) {
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if(!generatingEquidistant && old != laPrairie) tab[cnt++] = laCrossroads3;
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if(!generatingEquidistant && old != laPrairie) tab[cnt++] = laCrossroads3;
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}
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}
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