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removed debug
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@ -973,7 +973,6 @@ void draw_shape_for_texture(floorshape* sh) {
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applymodel(center + v1, inmodel);
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tmap[2] = (1 + inmodel[0] * vid.scale) / 2 - tmap[0];
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floor_texture_map[sh->id] = tmap;
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println(hlog, "for ", sh->id, " set ", tmap);
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}
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// SL2 needs 6 times more
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