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Great Walls in bch
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parent
53efc30bd5
commit
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63
barriers.cpp
63
barriers.cpp
@ -748,6 +748,20 @@ EX void buildCrossroads2(cell *c) {
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EX bool bufferzone() { return PURE && S7 == 6; }
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EX int basic_tests() { return 50; }
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EX bool valid_dir(const vector<char>& ad, int j, cell *c) {
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bool bch = variation == eVariation::bch;
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if(!bch) return ad[j] == 1;
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if(ad[j] != 2) return false;
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auto ad1 = currentmap->dirdist(c, j);
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int a = 0;
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for(auto& dd: ad1) if(dd == 1) a++;
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int a0 = 0;
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for(auto& dd: ad) if(dd == 1) a0++;
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return a < 6;
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}
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EX void extend3D(cell *c) {
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eLand l1 = c->land;
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c->barleft = NOWALLSEP_USED;
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@ -768,8 +782,27 @@ EX void extend3D(cell *c) {
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cw1.at->bardir = cw1.spin;
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}
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auto& ad = currentmap->adjacent_dirs(cw);
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for(int j=0; j<cw.at->type; j++) if(ad[j]) {
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bool bch = variation == eVariation::bch;
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auto& ad = currentmap->dirdist(cw);
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for(int j=0; j<cw.at->type; j++) {
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if(!valid_dir(ad, j, cw.at)) {
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if(bch && ad[j] == 1) {
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cell *c1 = cw.at->cmove(j);
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c1->bardir = NOBARRIERS;
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setland(c1, c->barright);
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}
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if(bch && ad[j] == 2) {
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cell *c1 = cw.at->cmove(j);
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c1->bardir = NOBARRIERS;
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setland(c1, l1);
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}
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continue;
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}
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cellwalker bb2 = currentmap->strafe(cw, j);
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if(bufferzone()) { bb2 += rev; bb2 += wstep; }
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@ -788,10 +821,20 @@ bool built = false;
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EX bool buildBarrier3D(cell *c, eLand l2, int forced_dir) {
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if(forced_dir == NODIR) {
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for(int t=0; t<S7; t++) if((!c->move(t) || c->move(t)->mpdist > c->mpdist) && buildBarrier3D(c, l2, t)) return true;
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for(int t=0; t<c->type; t++) if((!c->move(t) || c->move(t)->mpdist > c->mpdist) && buildBarrier3D(c, l2, t)) return true;
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return false;
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}
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bool bch = variation == eVariation::bch;
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cellwalker cw(c, forced_dir);
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if(bch) {
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auto& ad = currentmap->dirdist(cw);
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int a = 0;
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for(auto& dd: ad) if(dd == 1) a++;
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if(a == 6) return false;
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}
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if(bufferzone()) { cw += wstep; cw += rev; }
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set<cell*> listed_cells = { cw.at };
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vector<cellwalker> to_test { cw };
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@ -804,15 +847,15 @@ EX bool buildBarrier3D(cell *c, eLand l2, int forced_dir) {
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if(bufferzone() && (bb+rev).cpeek()->mpdist < BARLEV) return false;
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if(bufferzone() && (bb+rev).cpeek()->bardir != NODIR) return false;
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if(bb.at->bardir != NODIR) return false;
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auto& ad = currentmap->adjacent_dirs(bb);
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auto& ad = currentmap->dirdist(bb);
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for(int j=0; j<bb.at->type; j++) {
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if(i < tc) bb.at->cmove(j);
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if(ad[j] && bb.at->move(j)) {
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cellwalker bb2 = currentmap->strafe(bb, j);
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if(listed_cells.count(bb2.at)) continue;
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listed_cells.insert(bb2.at);
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to_test.push_back(bb2);
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}
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if(!bb.at->move(j)) continue;
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if(!valid_dir(ad, j, bb.at)) continue;
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cellwalker bb2 = currentmap->strafe(bb, j);
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if(listed_cells.count(bb2.at)) continue;
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listed_cells.insert(bb2.at);
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to_test.push_back(bb2);
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}
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}
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4
cell.cpp
4
cell.cpp
@ -77,12 +77,12 @@ struct hrmap {
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}
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/** \brief in 3D honeycombs, returns a vector<bool> v, where v[j] iff faces i and j are adjacent */
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virtual const vector<bool>& adjacent_dirs(cell *c, int i) { throw hr_exception("adjacent_dirs called unexpectedly"); }
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virtual const vector<char>& dirdist(cell *c, int i) { throw hr_exception("dirdist called unexpectedly"); }
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/** \brief in 3D honeycombs, returns a cellwalker res at cw->move(j) such that the face pointed at by cw and res share an edge */
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virtual cellwalker strafe(cellwalker cw, int j) { throw hr_exception("strafe called unexpectedly"); }
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const vector<bool>& adjacent_dirs(cellwalker cw) { return adjacent_dirs(cw.at, cw.spin); }
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const vector<char>& dirdist(cellwalker cw) { return dirdist(cw.at, cw.spin); }
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};
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/** hrmaps which are based on regular non-Euclidean 2D tilings, possibly quotient
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@ -105,7 +105,7 @@ struct subcellshape {
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vector<hyperpoint> vertices_only;
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vector<hyperpoint> vertices_only_local;
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vector<hyperpoint> face_centers;
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vector<vector<bool>> dirs_adjacent;
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vector<vector<char>> dirdist;
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hyperpoint cellcenter;
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transmatrix to_cellcenter;
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transmatrix from_cellcenter;
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@ -152,7 +152,7 @@ struct geometry_information {
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ld adjcheck;
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ld strafedist;
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vector<vector<bool>> dirs_adjacent;
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vector<vector<char>> dirdist;
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ld ultra_mirror_dist, ultra_material_part, ultra_mirror_part;
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75
reg3.cpp
75
reg3.cpp
@ -122,7 +122,7 @@ EX namespace reg3 {
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auto& spins = cgi.spins;
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auto& cellshape = cgi.cellshape;
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auto& adjcheck = cgi.adjcheck;
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auto& dirs_adjacent = cgi.dirs_adjacent;
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auto& dirdist = cgi.dirdist;
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int& mid = cgi.schmid;
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mid = 3;
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@ -256,14 +256,18 @@ EX namespace reg3 {
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adjcheck = hdist(tC0(cgi.adjmoves[0]), tC0(cgi.adjmoves[1])) * 1.0001;
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int numedges = 0;
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dirs_adjacent.resize(S7);
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dirdist.resize(S7);
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for(int a=0; a<S7; a++) {
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dirs_adjacent[a].resize(S7);
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dirdist[a].resize(S7);
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for(int b=0; b<S7; b++) {
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dirs_adjacent[a][b] = a != b && hdist(tC0(cgi.adjmoves[a]), tC0(cgi.adjmoves[b])) < adjcheck;
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if(dirs_adjacent[a][b]) numedges++;
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dirdist[a][b] =
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a == b ? 0 :
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hdist(tC0(cgi.adjmoves[a]), tC0(cgi.adjmoves[b])) < adjcheck ? 1 :
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INFD;
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if(dirdist[a][b] == 1) numedges++;
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}
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}
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floyd_warshall(dirdist);
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DEBB(DF_GEOM, ("numedges = ", numedges));
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if(loop == 4) cgi.strafedist = adjcheck;
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@ -281,9 +285,9 @@ EX namespace reg3 {
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for(int a=0; a<S7; a++)
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for(int b=0; b<S7; b++)
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if(cgi.dirs_adjacent[a][b])
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if(cgi.dirdist[a][b] == 1)
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for(int c=0; c<S7; c++)
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if(cgi.dirs_adjacent[a][c] && cgi.dirs_adjacent[b][c]) {
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if(cgi.dirdist[a][c] == 1 && cgi.dirdist[b][c] == 1) {
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transmatrix t = build_matrix(tC0(cgi.adjmoves[a]), tC0(cgi.adjmoves[b]), tC0(cgi.adjmoves[c]), C0);
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if(det(t) > 1e-3) cgi.next_dir[a][b] = c;
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}
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@ -618,18 +622,19 @@ EX namespace reg3 {
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for(auto& v: ss.vertices_only_local) v = ss.from_cellcenter * v;
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int N = isize(ss.faces);
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ss.dirs_adjacent.resize(N);
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ss.dirdist.resize(N);
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for(int i=0; i<N; i++) {
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auto& da = ss.dirs_adjacent[i];
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auto& da = ss.dirdist[i];
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da.resize(N, false);
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set<unsigned> cface;
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for(auto& v: ss.faces[i]) cface.insert(bucketer(v));
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for(int j=0; j<N; j++) {
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int mutual = 0;
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for(auto& w: ss.faces[j]) if(cface.count(bucketer(w))) mutual++;
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da[j] = mutual == 2;
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da[j] = i == j ? 0 : mutual == 2 ? 1 : INFD;
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}
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}
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floyd_warshall(ss.dirdist);
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}
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println(hlog, "subcells generated = ", isize(cgi.subshapes));
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@ -693,9 +698,9 @@ EX namespace reg3 {
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virtual transmatrix ray_iadj(cell *c, int i) override;
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const vector<bool>& adjacent_dirs(cell *c, int i) {
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const vector<char>& dirdist(cell *c, int i) {
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int id = local_id.at(c).second;
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return cgi.subshapes[id].dirs_adjacent[i];
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return cgi.subshapes[id].dirdist[i];
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}
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cellwalker strafe(cellwalker cw, int j) override {
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@ -877,7 +882,7 @@ EX namespace reg3 {
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for(int i1=0; i1<c->type; i1++) {
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set<unsigned> facevertices;
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for(auto v: ss[id].faces[i1]) facevertices.insert(bucketer(v));
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if(ss[id].dirs_adjacent[i][i1]) {
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if(ss[id].dirdist[i][i1] == 1) {
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int found_strafe = 0;
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for(int j1=0; j1<c1->type; j1++) if(j1 != j) {
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int num = 0;
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@ -889,6 +894,32 @@ EX namespace reg3 {
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if(found_strafe != 1) println(hlog, "found_strafe = ", found_strafe);
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}
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}
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/* for bch, also provide second-order strafe */
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if(variation == eVariation::bch) for(int i1=0; i1<c->type; i1++) {
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if(ss[id].dirdist[i][i1] != 2) continue;
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if(isize(ss[id].faces[i]) == 6) continue;
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if(isize(ss[id].faces[i1]) == 6) continue;
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vector<int> fac;
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for(int i2=0; i2<c->type; i2++) if(ss[id].dirdist[i][i2] == 1 && ss[id].dirdist[i2][i1] == 1)
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fac.push_back(sd[i2]);
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if(isize(fac) != 2) {
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println(hlog, "fac= ", fac);
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exit(1);
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}
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int found_strafe = 0;
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for(int j1=0; j1<c1->type; j1++) if(j1 != j)
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if(ss[id1].dirdist[j1][fac[0]] == 1)
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if(ss[id1].dirdist[j1][fac[1]] == 1) {
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sd[i1] = j1;
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if(isize(ss[id1].faces[j1]) == 6) {
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println(hlog, "id1 is 6");
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exit(1);
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}
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found_strafe++;
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}
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if(found_strafe != 1) println(hlog, "found_strafe = ", found_strafe, " (second order)");
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}
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}
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foundtab_ids.emplace_back(va.h_id, id1, j);
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found++;
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@ -1000,7 +1031,7 @@ EX namespace reg3 {
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if(plane.count(cw)) return;
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plane.insert(cw);
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for(int i=0; i<S7; i++)
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if(cgi.dirs_adjacent[i][cw.spin])
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if(cgi.dirdist[i][cw.spin] == 1)
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make_plane(strafe(cw, i));
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}
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@ -1101,9 +1132,9 @@ EX namespace reg3 {
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// start_game();
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for(int a=0; a<12; a++)
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for(int b=0; b<12; b++)
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if(cgi.dirs_adjacent[a][b])
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if(cgi.dirdist[a][b] == 1)
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for(int c=0; c<12; c++)
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if(cgi.dirs_adjacent[a][c] && cgi.dirs_adjacent[b][c]) {
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if(cgi.dirdist[a][c] == 1 && cgi.dirdist[b][c] == 1) {
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transmatrix t = build_matrix(tC0(cgi.adjmoves[a]), tC0(cgi.adjmoves[b]), tC0(cgi.adjmoves[c]), C0);
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if(det(t) > 0) cgi.next_dir[a][b] = c;
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}
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@ -1111,7 +1142,7 @@ EX namespace reg3 {
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set<coord> boundaries;
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for(int a=0; a<12; a++)
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for(int b=0; b<12; b++) if(cgi.dirs_adjacent[a][b]) {
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for(int b=0; b<12; b++) if(cgi.dirdist[a][b] == 1) {
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coord res = crystal::c0;
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int sa = a, sb = b;
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do {
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@ -1490,8 +1521,8 @@ EX namespace reg3 {
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return cgi.vertices_only;
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}
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const vector<bool>& adjacent_dirs(cell *c, int i) {
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return cgi.dirs_adjacent[i];
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const vector<char>& dirdist(cell *c, int i) {
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return cgi.dirdist[i];
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}
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cellwalker strafe(cellwalker cw, int j) override {
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@ -1970,10 +2001,10 @@ EX namespace reg3 {
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return quotient_map->ray_iadj(quotient_map->acells[aid], i);
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}
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const vector<bool>& adjacent_dirs(cell *c, int i) {
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if(PURE) return cgi.dirs_adjacent[i];
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const vector<char>& dirdist(cell *c, int i) {
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if(PURE) return cgi.dirdist[i];
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int aid = cell_id.at(c);
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return quotient_map->adjacent_dirs(quotient_map->acells[aid], i);
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return quotient_map->dirdist(quotient_map->acells[aid], i);
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}
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cellwalker strafe(cellwalker cw, int j) override {
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