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Orb of Chaos now destroys arrow traps
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@ -569,6 +569,10 @@ void apply_chaos() {
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if(!items[itOrbChaos] || chaos_forbidden(ca) || chaos_forbidden(cb)) return;
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if(ca && is_paired(ca->monst)) killMonster(ca, moPlayer);
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if(cb && is_paired(cb->monst)) killMonster(cb, moPlayer);
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destroyTrapsOn(ca);
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destroyTrapsOn(cb);
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if (ca->wall == waStone) destroyTrapsAround(ca);
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if (cb->wall == waStone) destroyTrapsAround(cb);
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changes.ccell(ca);
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changes.ccell(cb);
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gcell coa = *ca;
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