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the World Overview now states the orb unlocked correctly in the OSM (for Mirror and Crossroads)
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@@ -404,6 +404,8 @@ bool isElemental(eLand l);
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eItem orbType(eLand l) {
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eItem orbType(eLand l) {
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if(isElemental(l)) l = laElementalWall;
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if(isElemental(l)) l = laElementalWall;
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if(inv::on && (l == laMirror || l == laMirrorOld || isCrossroads(l)))
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return itOrbMirror;
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if(l == laMirror || l == laMirrorOld) return itShard;
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if(l == laMirror || l == laMirrorOld) return itShard;
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for(int i=0; i<ORBLINES; i++)
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for(int i=0; i<ORBLINES; i++)
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if(orbinfos[i].l == l && orbinfos[i].gchance)
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if(orbinfos[i].l == l && orbinfos[i].gchance)
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