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replaced euclid3:: with euc::
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@@ -505,7 +505,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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c->wall = (c->master->zebraval & 1) ? waCavewall : waCavefloor;
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#if MAXMDIM >= 4
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else if(euclid && WDIM == 3)
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c->wall = euclid3::get_emerald(c) ? waCavewall : waCavefloor;
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c->wall = euc::get_emerald(c) ? waCavewall : waCavefloor;
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#endif
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else if(euclid) {
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auto co = euc2_coordinates(c);
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@@ -2654,7 +2654,7 @@ EX void setdist(cell *c, int d, cell *from) {
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else if(cryst) crystal::set_land(c);
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#endif
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#if MAXMDIM == 4
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else if(euclid && WDIM == 3) euclid3::set_land(c);
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else if(euclid && WDIM == 3) euc::set_land(c);
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#endif
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else if(hybri) setLandHybrid(c);
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else if(sphere || (euclid && bounded)) setLandSphere(c);
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