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	Change eclectic_red for higher_contrast if set.
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		| @@ -116,7 +116,27 @@ void celldrawer::addaura() { | ||||
| /* Eclectic City's version of Red Rock is of slightly different color, */ | ||||
| /* to make it different from hot cells */ | ||||
| void eclectic_red(color_t& col) { | ||||
|   if (!higher_contrast) { | ||||
|     part(col, 0) = part(col, 2) * 3 / 4; | ||||
|     } else { | ||||
|     auto d = (part(col, 0) + part(col, 1) + part(col, 2)); | ||||
|     auto t = part(col, 0); | ||||
|     part(col, 0) = part(col, 1); | ||||
|     part(col, 1) = part(col, 2); | ||||
|     part(col, 2) = t + d/3; | ||||
|     //swap(part(col, 0), part(col, 1)); | ||||
|     /* auto h = part(col, 0) / 2; | ||||
|     part(col, 0) -= h; | ||||
|     part(col, 1) += h; | ||||
|     part(col, 2) += h / 2; */ | ||||
|     /* part(col, 0) += part(col, 0) / 4; | ||||
|     part(col, 1) += part(col, 1) + 16; | ||||
|     part(col, 2) += part(col, 2) / 2 + 8; */ | ||||
|  | ||||
|     /* part(col, 0) += d; | ||||
|     part(col, 1) += 3*d; | ||||
|     part(col, 2) += 2*d; */ | ||||
|     } | ||||
|   } | ||||
|  | ||||
| constexpr ld spinspeed = .75 / M_PI; | ||||
| @@ -716,7 +736,10 @@ int celldrawer::getSnakelevColor(int i, int last) { | ||||
|     if(c->land == laEclectic) | ||||
|       eclectic_red(col); | ||||
|     } | ||||
|   if (!higher_contrast) | ||||
|     return darkena(col, fd, 0xFF); | ||||
|   else | ||||
|     return darkena(col, 0, 0xFF); | ||||
|   } | ||||
|  | ||||
| void celldrawer::draw_wallshadow() { | ||||
|   | ||||
							
								
								
									
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							| @@ -55,6 +55,20 @@ EX int darkenedby(int c, int lev) { | ||||
|   return c; | ||||
|   } | ||||
|  | ||||
| EX color_t lightena3(color_t c, int lev, int a) { | ||||
|   return (lightenedby(c, lev) << 8) + a; | ||||
|   } | ||||
|  | ||||
| EX color_t lightena(color_t c, int lev, int a) { | ||||
|   return lightena3(c, lev, GDIM == 3 ? 255 : a); | ||||
|   } | ||||
|  | ||||
| EX int lightenedby(int c, int lev) { | ||||
|   for(int i=0; i<lev; i++) | ||||
|     c = ((c | 0x010101) << 1); | ||||
|   return c; | ||||
|   } | ||||
|  | ||||
| bool fading = false; | ||||
|  | ||||
| ld fadeout = 1; | ||||
|   | ||||
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	 Jacob Mandelson
					Jacob Mandelson