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the implementation in reg3 can now be used for the cube tiling

This commit is contained in:
Zeno Rogue
2022-08-13 22:42:59 +02:00
parent 0eed6a03d4
commit e86e6267ec
5 changed files with 14 additions and 3 deletions

View File

@@ -1356,6 +1356,7 @@ EX void generate() {
*/
EX bool in() {
if(fake::in()) return FPIU(in());
if(geometry == gCubeTiling && (reg3::cubes_reg3 || !PURE)) return false;
return euclid && standard_tiling();
}