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the implementation in reg3 can now be used for the cube tiling

This commit is contained in:
Zeno Rogue
2022-08-13 22:42:59 +02:00
parent 0eed6a03d4
commit e86e6267ec
5 changed files with 14 additions and 3 deletions

View File

@@ -648,6 +648,7 @@ EX void initConfig() {
param_b(no_find_player, "no_find_player");
param_b(game_keys_scroll, "game_keys_scroll");
param_b(reg3::cubes_reg3, "cubes_reg3");
param_b(arb::apeirogon_consistent_coloring, "apeirogon_consistent_coloring", true)
-> editable("apeirogon_consistent_coloring", 'c');