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	the implementation in reg3 can now be used for the cube tiling
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		| @@ -648,6 +648,7 @@ EX void initConfig() { | ||||
|  | ||||
|   param_b(no_find_player, "no_find_player"); | ||||
|   param_b(game_keys_scroll, "game_keys_scroll"); | ||||
|   param_b(reg3::cubes_reg3, "cubes_reg3"); | ||||
|  | ||||
|   param_b(arb::apeirogon_consistent_coloring, "apeirogon_consistent_coloring", true) | ||||
|   -> editable("apeirogon_consistent_coloring", 'c'); | ||||
|   | ||||
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