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dice:: shapes for other geometries
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@@ -2586,7 +2586,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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}
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case laDice: {
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if(fargen && !ctof(c))
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if(fargen)
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dice::generate_full(c, items[itDice] + yendor::hardness());
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break;
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}
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