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dice:: shapes for other geometries
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2
game.cpp
2
game.cpp
@@ -411,7 +411,7 @@ EX void pushThumper(const movei& mi) {
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EX bool canPushThumperOn(movei mi, cell *player) {
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cell *thumper = mi.s;
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cell *tgt = mi.t;
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if(among(thumper->wall, waRichDie, waHappyDie) && ctof(tgt))
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if(among(thumper->wall, waRichDie, waHappyDie) && !dice::can_roll(mi))
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return false;
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if(tgt->wall == waBoat || tgt->wall == waStrandedBoat) return false;
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if(isReptile(tgt->wall)) return false;
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