auto-increase texture step in 2D ideal

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Zeno Rogue committed 2020-05-29 10:47:18 +02:00
1 parent 2c79a6aeff
commit e7a4c645b8
2 files changed
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@@ -1290,6 +1290,7 @@ EX void set_geometry(eGeometry target) {
variation = eVariation::pure;
if(was_default) pmodel = default_model();
if(nonisotropic && old_DIM == 2 && vid.texture_step < 4) vid.texture_step = 4;
if(WDIM == 2 && (cgflags & qIDEAL) && vid.always3 && vid.texture_step < 32) vid.texture_step = 32;
if(prod) { pmodel = mdPerspective; if(vid.texture_step < 4) vid.texture_step = 4; }
if(WDIM == 3 && (cgflags & qIDEAL) && vid.texture_step < 4) vid.texture_step = 4;
if(sl2) nisot::geodesic_movement = true;