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auto-increase texture step in 2D ideal
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@@ -912,6 +912,8 @@ EX void switch_always3() {
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if(pmodel == mdDisk) pmodel = mdPerspective;
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swapmatrix(View);
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callhooks(hooks_swapdim);
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if(cgflags & qIDEAL && vid.texture_step < 32)
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vid.texture_step = 32;
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#if CAP_RACING
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racing::player_relative = true;
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#endif
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