mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-24 05:17:17 +00:00
3d:: fixed letters
This commit is contained in:
parent
a847f0f040
commit
e7110b7492
@ -218,11 +218,11 @@ void display_data::set_projection(int ed, bool apply_models) {
|
|||||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::band;
|
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::band;
|
||||||
if(pmodel == mdHalfplane && hyperbolic && apply_models)
|
if(pmodel == mdHalfplane && hyperbolic && apply_models)
|
||||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::halfplane;
|
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::halfplane;
|
||||||
if(DIM == 3 && hyperbolic)
|
if(DIM == 3 && hyperbolic && apply_models)
|
||||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3;
|
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3;
|
||||||
if(DIM == 3 && euclid)
|
if(DIM == 3 && euclid && apply_models)
|
||||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3;
|
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3;
|
||||||
if(DIM == 3 && sphere) {
|
if(DIM == 3 && sphere && apply_models) {
|
||||||
shaderside_projection = true;
|
shaderside_projection = true;
|
||||||
if(spherephase == 0) glhr::new_shader_projection = glhr::shader_projection::standardS30;
|
if(spherephase == 0) glhr::new_shader_projection = glhr::shader_projection::standardS30;
|
||||||
if(spherephase == 1) glhr::new_shader_projection = glhr::shader_projection::standardS31;
|
if(spherephase == 1) glhr::new_shader_projection = glhr::shader_projection::standardS31;
|
||||||
|
Loading…
Reference in New Issue
Block a user