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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-08-31 01:37:57 +00:00

first version of crossbow

This commit is contained in:
Zeno Rogue
2023-10-26 12:26:13 +02:00
parent f8fb7d5950
commit e6a4d987bb
5 changed files with 251 additions and 1 deletions

View File

@@ -219,6 +219,7 @@ struct pcmove {
void tell_why_cannot_attack();
void tell_why_impassable();
void handle_friendly_ivy();
bool try_shooting(bool auto_target);
movei mi, mip;
pcmove() : mi(nullptr, nullptr, 0), mip(nullptr, nullptr, 0) {}
@@ -241,6 +242,46 @@ EX bool movepcto(int d, int subdir IS(1), bool checkonly IS(false)) {
return b;
}
bool pcmove::try_shooting(bool auto_target) {
if(auto_target) {
auto b = bow::auto_path();
if(!b) {
if(!isWall(cwt.peek())) {
changes.rollback();
if(!checkonly) addMessage(XLAT("Cannot hit anything by shooting this direction!"));
}
return false;
}
}
items[itCrossbow] = bow::loading_time();
bow::shoot();
if(items[itOrbGravity]) {
gravity_state = get_static_gravity(cwt.at);
if(gravity_state) markOrb(itOrbGravity);
}
lastmovetype = lmAttack; lastmove = NULL;
if(checkNeedMove(checkonly, false))
return false;
swordAttackStatic();
nextmovetype = lmAttack;
mi = movei(cwt.at, STAY);
if(last_gravity_state && !gravity_state)
playerMoveEffects(mi);
if(monstersnear_add_pmi(mi)) {
if(vmsg(miTHREAT)) wouldkill("%The1 would catch you!");
return false;
}
if(checkonly) return true;
if(changes.on) changes.commit();
if(cellUnstable(cwt.at) && !markOrb(itOrbAether))
doesFallSound(cwt.at);
return after_move();
}
bool pcmove::movepcto() {
reset_spill();
if(dual::state == 1) return dual::movepc(d, subdir, checkonly);
@@ -281,10 +322,19 @@ bool pcmove::movepcto() {
fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate;
changes.init(checkonly);
changes.value_keep(bow::last_bowpath);
bow::last_bowpath.clear();
bool b = (d >= 0) ? actual_move() : stay();
if(checkonly || !b) {
changes.rollback();
if(!checkonly) flipplayer = false;
if(!b && items[itCrossbow] == 0 && bow::crossbow_mode() && !bow::fire_mode) {
changes.init(checkonly);
changes.value_keep(bow::last_bowpath);
b = try_shooting(true);
if(checkonly || !b) changes.rollback();
}
}
else if(changes.on) {
println(hlog, "error: not commited!");
@@ -803,6 +853,8 @@ void pcmove::tell_why_cannot_attack() {
addMessage(XLAT("You cannot attack your own mount!"));
else if(checkOrb(c2->monst, itOrbShield))
addMessage(XLAT("A magical shield protects %the1!", c2->monst));
else if(bow::crossbow_mode() && items[itCrossbow])
addMessage(XLAT("Your crossbow is still reloading!"));
else
addMessage(XLAT("For some reason... cannot attack!"));
}
@@ -999,7 +1051,7 @@ bool pcmove::attack() {
if(items[itOrbSlaying]) attackflags |= AF_CRUSH;
if(items[itCurseWeakness]) attackflags |= AF_WEAK;
bool ca =canAttack(cwt.at, moPlayer, c2, c2->monst, attackflags);
bool ca = bow::crossbow_mode() ? false : canAttack(cwt.at, moPlayer, c2, c2->monst, attackflags);
if(!ca) {
if(forcedmovetype == fmAttack) {