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chaosmode disables only bounded geometries
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@ -1185,12 +1185,11 @@ void switch_game_mode(char switchWhat) {
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break;
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break;
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case rg::chaos:
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case rg::chaos:
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if(sphere || quotient || fulltorus || (euwrap && torusconfig::sdy))
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geometry = gNormal;
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if(tactic::on) firstland = laIce;
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if(tactic::on) firstland = laIce;
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yendor::on = tactic::on = princess::challenge = false;
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yendor::on = tactic::on = princess::challenge = false;
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need_reset_geometry = true;
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need_reset_geometry = true;
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chaosmode = !chaosmode;
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chaosmode = !chaosmode;
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if(bounded) set_geometry(gNormal);
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break;
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break;
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#if CAP_TOUR
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#if CAP_TOUR
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