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product:: HUD items displayed correctly
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parent
3e1fc42dc5
commit
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@ -282,7 +282,7 @@ void display_data::set_projection(int ed) {
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shaderside_projection = false;
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glhr::new_shader_projection = glhr::shader_projection::standard;
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if(vid.consider_shader_projection && pmodel == mdDisk && !spherespecial && !(hyperbolic && vid.alpha <= -1) && GDIM == 2)
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if(vid.consider_shader_projection && pmodel == mdDisk && !spherespecial && !(hyperbolic && vid.alpha <= -1) && MDIM == 3)
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shaderside_projection = true;
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else if(vid.consider_shader_projection && !glhr::noshaders) {
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if(pmodel == mdDisk && !spherespecial && !(hyperbolic && vid.alpha <= -1) && GDIM == 3 && apply_models)
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@ -410,7 +410,7 @@ void display_data::set_projection(int ed) {
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glhr::projection_multiply(glhr::tmtogl_transpose(nisot::local_perspective));
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}
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}
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else if(GDIM == 3) {
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else if(MDIM == 4) {
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glhr::glmatrix M = glhr::ortho(cd->xsize/current_display->radius/2, -cd->ysize/current_display->radius/2, 1);
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using models::clip_max;
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using models::clip_min;
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@ -1759,7 +1759,8 @@ EX void showCustomizeChar() {
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int firsty = dialog::items[0].position / 2;
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int scale = firsty - 2 * vid.fsize;
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dynamicval<eModel> pm(pmodel, GDIM == 3 ? mdFlatten : mdDisk);
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dynamicval<eModel> pm(pmodel, flat_model());
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glClear(GL_DEPTH_BUFFER_BIT);
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dynamicval<ld> va(vid.alpha, 1);
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dynamicval<ld> vs(vid.scale, 1);
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dynamicval<ld> vc(vid.camera_angle, 0);
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@ -506,7 +506,7 @@ void glapplymatrix(const transmatrix& V) {
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return;
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}
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if(GDIM == 3) {
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if(MDIM == 4) {
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for(int y=0; y<4; y++)
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for(int x=0; x<4; x++) mat[id++] = V[x][y];
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}
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3
hud.cpp
3
hud.cpp
@ -480,7 +480,8 @@ EX void drawStats() {
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bool h = hide_player();
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{
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dynamicval<eModel> pm(pmodel, GDIM == 3 ? mdFlatten : mdDisk);
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dynamicval<eModel> pm(pmodel, flat_model());
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glClear(GL_DEPTH_BUFFER_BIT);
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// dynamicval<videopar> v(vid, vid);
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// vid.alpha = vid.scale = 1;
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dynamicval<ld> va(vid.alpha, 1);
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@ -1509,6 +1509,8 @@ transmatrix screenpos(ld x, ld y) {
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return V;
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}
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EX eModel flat_model() { return MDIM == 4 ? mdFlatten : mdDisk; }
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EX transmatrix atscreenpos(ld x, ld y, ld size) {
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transmatrix V = Id;
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@ -480,7 +480,8 @@ EX namespace inv {
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int j = 0, oc = 6;
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if(1) {
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dynamicval<eModel> pm(pmodel, GDIM == 3 ? mdFlatten : mdDisk);
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dynamicval<eModel> pm(pmodel, flat_model());
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glClear(GL_DEPTH_BUFFER_BIT);
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// dynamicval<videopar> v(vid, vid);
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// vid.alpha = vid.scale = 1;
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dynamicval<ld> va(vid.alpha, 1);
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@ -1289,7 +1289,8 @@ void drawStats() {
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if(!racing::on) return;
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dynamicval<eModel> pm(pmodel, GDIM == 3 ? mdFlatten : mdDisk);
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dynamicval<eModel> pm(pmodel, flat_model());
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glClear(GL_DEPTH_BUFFER_BIT);
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initquickqueue();
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int bsize = vid.fsize * 2;
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