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product:: HUD items displayed correctly
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@@ -505,8 +505,8 @@ void glapplymatrix(const transmatrix& V) {
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glhr::set_modelview(glhr::as_glmatrix(mat));
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return;
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}
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if(GDIM == 3) {
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if(MDIM == 4) {
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for(int y=0; y<4; y++)
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for(int x=0; x<4; x++) mat[id++] = V[x][y];
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}
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