product:: HUD items displayed correctly

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:14 +02:00
parent 3e1fc42dc5
commit e5fb06e6cd
7 changed files with 14 additions and 8 deletions
+2 -1
View File
@@ -1759,7 +1759,8 @@ EX void showCustomizeChar() {
int firsty = dialog::items[0].position / 2;
int scale = firsty - 2 * vid.fsize;
dynamicval<eModel> pm(pmodel, GDIM == 3 ? mdFlatten : mdDisk);
dynamicval<eModel> pm(pmodel, flat_model());
glClear(GL_DEPTH_BUFFER_BIT);
dynamicval<ld> va(vid.alpha, 1);
dynamicval<ld> vs(vid.scale, 1);
dynamicval<ld> vc(vid.camera_angle, 0);