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calc_relative_matrix for euwrap geometries now uses cellrelmatrix nicely

This commit is contained in:
Zeno Rogue 2018-11-27 16:15:32 +01:00
parent c993e80a18
commit e5ebac156e

View File

@ -83,27 +83,22 @@ transmatrix calc_relative_matrix(cell *c2, cell *c1, const hyperpoint& point_hin
if(euwrap) {
transmatrix t = Id;
if(whateveri) printf("[%p,%d] ", c2, celldistance(c2, c1));
int mirrors = 0;
approach:
// if(whateveri) printf("[%p,%d] ", c2, celldistance(c2, c1));
int d = celldistance(c2, c1);
forCellIdEx(c3, i, c2) {
if(celldistance(c3, c1) < d) {
if(whateveri) printf(" %d [%p,%d]", i, c3, celldistance(c3, c1));
if(c2->type < 8)
t = eumovedir(i+(euclid6?3:2)) * t;
else if(i&1)
t = eumovedir(2+i/2) * eumovedir(2+(i+1)/2) * t;
else
t = eumovedir(2+i/2) * t;
if(c2->c.mirror(i)) mirrors++;
c2 = c3;
goto approach;
while(d) {
forCellIdEx(cc, i, c1) {
int d1 = celldistance(cc, c2);
if(d1 < d) {
t = t * cellrelmatrix(c1, i);
c1 = cc;
d = d1;
goto again;
}
}
printf("ERROR not reached\n");
break;
again: ;
}
if(d != 0) printf("ERROR not reached\n");
if(mirrors&1) t = Mirror * t * Mirror;
if(whateveri) printf(" => %p\n", c1);
return t;
}