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calc_relative_matrix for euwrap geometries now uses cellrelmatrix nicely
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@ -83,27 +83,22 @@ transmatrix calc_relative_matrix(cell *c2, cell *c1, const hyperpoint& point_hin
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if(euwrap) {
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transmatrix t = Id;
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if(whateveri) printf("[%p,%d] ", c2, celldistance(c2, c1));
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int mirrors = 0;
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approach:
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// if(whateveri) printf("[%p,%d] ", c2, celldistance(c2, c1));
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int d = celldistance(c2, c1);
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forCellIdEx(c3, i, c2) {
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if(celldistance(c3, c1) < d) {
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if(whateveri) printf(" %d [%p,%d]", i, c3, celldistance(c3, c1));
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if(c2->type < 8)
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t = eumovedir(i+(euclid6?3:2)) * t;
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else if(i&1)
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t = eumovedir(2+i/2) * eumovedir(2+(i+1)/2) * t;
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else
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t = eumovedir(2+i/2) * t;
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if(c2->c.mirror(i)) mirrors++;
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c2 = c3;
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goto approach;
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while(d) {
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forCellIdEx(cc, i, c1) {
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int d1 = celldistance(cc, c2);
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if(d1 < d) {
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t = t * cellrelmatrix(c1, i);
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c1 = cc;
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d = d1;
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goto again;
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}
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}
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printf("ERROR not reached\n");
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break;
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again: ;
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}
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if(d != 0) printf("ERROR not reached\n");
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if(mirrors&1) t = Mirror * t * Mirror;
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if(whateveri) printf(" => %p\n", c1);
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return t;
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}
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