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print hrmap*
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@ -3689,3 +3689,11 @@ Other:
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- fixed distance computation in SL2 (racing works again)
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- fixed distance computation in SL2 (racing works again)
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- reduced the number of cells generated in 3D racing
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- reduced the number of cells generated in 3D racing
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- bug fixed: incorrect renderer was used when switching from S2xE to H2xE
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- bug fixed: incorrect renderer was used when switching from S2xE to H2xE
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2019-12-08 19:41 Version 11.2o:
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- some of the flashes in the Hunting Grounds were missing -- fixed
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- fixed the bug with Land of Storms
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- irregular maps created for tori can now be used on covers (larger maps)
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- fixed facing in 3D Euclidean
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- alternative vector graphics styles (see the 'line width' setting in graphics)
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- improved CA simulator (Moore neighborhoods, works with the new geometries with large numbers of adjacent cells)
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@ -248,6 +248,7 @@ inline string format(const char *fmt, ...) {
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inline void print(hstream& hs, heptagon* h) { print(hs, "H", index_pointer(h)); }
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inline void print(hstream& hs, heptagon* h) { print(hs, "H", index_pointer(h)); }
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inline void print(hstream& hs, cell* h) { print(hs, "C", index_pointer(h)); }
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inline void print(hstream& hs, cell* h) { print(hs, "C", index_pointer(h)); }
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inline void print(hstream& hs, hrmap* h) { print(hs, "M", index_pointer(h)); }
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inline void print(hstream& hs, cellwalker cw) {
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inline void print(hstream& hs, cellwalker cw) {
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if(cw.at) print(hs, "[", cw.at, "/", cw.at->type, ":", cw.spin, ":", cw.mirrored, "]");
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if(cw.at) print(hs, "[", cw.at, "/", cw.at->type, ":", cw.spin, ":", cw.mirrored, "]");
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