print hrmap*

This commit is contained in:
Zeno Rogue 2019-12-08 19:57:10 +01:00
parent e5a2116958
commit e5d99582ee
2 changed files with 9 additions and 0 deletions

View File

@ -3689,3 +3689,11 @@ Other:
- fixed distance computation in SL2 (racing works again)
- reduced the number of cells generated in 3D racing
- bug fixed: incorrect renderer was used when switching from S2xE to H2xE
2019-12-08 19:41 Version 11.2o:
- some of the flashes in the Hunting Grounds were missing -- fixed
- fixed the bug with Land of Storms
- irregular maps created for tori can now be used on covers (larger maps)
- fixed facing in 3D Euclidean
- alternative vector graphics styles (see the 'line width' setting in graphics)
- improved CA simulator (Moore neighborhoods, works with the new geometries with large numbers of adjacent cells)

View File

@ -248,6 +248,7 @@ inline string format(const char *fmt, ...) {
inline void print(hstream& hs, heptagon* h) { print(hs, "H", index_pointer(h)); }
inline void print(hstream& hs, cell* h) { print(hs, "C", index_pointer(h)); }
inline void print(hstream& hs, hrmap* h) { print(hs, "M", index_pointer(h)); }
inline void print(hstream& hs, cellwalker cw) {
if(cw.at) print(hs, "[", cw.at, "/", cw.at->type, ":", cw.spin, ":", cw.mirrored, "]");