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texture editing improved
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5
hyper.h
5
hyper.h
@@ -656,7 +656,7 @@ inline void popScreenAll() { while(size(screens)>1) popScreen(); }
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extern transmatrix View; // current rotation, relative to viewctr
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extern transmatrix cwtV; // player-relative view
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extern cell *mouseover, *mouseover2;
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extern cell *mouseover, *mouseover2, *lmouseover;
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extern string mouseovers;
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extern struct SDL_Surface *s;
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@@ -2377,6 +2377,9 @@ namespace texture {
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};
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extern eTextureState tstate;
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extern unsigned paint_color;
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extern ld penwidth;
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extern transmatrix itt;
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void showMenu();
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