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rogueviz::kohonen:: animate option

This commit is contained in:
Zeno Rogue 2021-03-31 00:47:25 +02:00
parent 5df3fe3d12
commit e575fed606

View File

@ -1358,8 +1358,10 @@ void neurondisttable(const string &name) {
fclose(f);
}
bool animate = true;
void steps() {
if(!kohonen::finished()) {
if(kohonen::animate && !kohonen::finished()) {
unsigned int t = SDL_GetTicks();
while(SDL_GetTicks() < t+20) kohonen::step();
setindex(false);
@ -1749,6 +1751,7 @@ auto hooks4 = addHook(hooks_clearmemory, 100, clear)
-> editable(0, 2, .2, "precise placement", "0 = make all visible, 1 = place ideally, n = place 1/n of the distance from center to ideal placement", 'p')
-> set_reaction([] { if((state & KS_NEURONS) && (state & KS_SAMPLES)) distribute_neurons(); });
param_b(show_rings, "som_show_rings");
param_b(animate, "animate");
});
}}