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https://github.com/zenorogue/hyperrogue.git
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rewritten undo: part 1
This commit is contained in:
parent
eb15070ac4
commit
e564622a48
@ -187,6 +187,8 @@ void achievement_gain(const char* s, char flags IS(0)) {
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EX void achievement_collection(eItem it) {
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EX void achievement_collection(eItem it) {
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if(cheater) return;
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if(cheater) return;
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if(randomPatternsMode) return;
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if(randomPatternsMode) return;
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LATE( achievement_collection(it); )
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int q = items[it];
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int q = items[it];
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if(it == itTreat && q == 50 && (geometry == gSphere || geometry == gElliptic) && BITRUNCATED)
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if(it == itTreat && q == 50 && (geometry == gSphere || geometry == gElliptic) && BITRUNCATED)
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@ -518,6 +520,8 @@ EX void achievement_count(const string& s, int current, int prev) {
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if(cheater) return;
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if(cheater) return;
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if(shmup::on) return;
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if(shmup::on) return;
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if(randomPatternsMode) return;
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if(randomPatternsMode) return;
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LATE( achievement_count(s, current, prev); )
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if(s == "GOLEM" && current >= 5)
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if(s == "GOLEM" && current >= 5)
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achievement_gain("GOLEM2");
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achievement_gain("GOLEM2");
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if(s == "GOLEM" && current >= 10)
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if(s == "GOLEM" && current >= 10)
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@ -563,6 +567,7 @@ int specific_what = 0;
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EX void improve_score(int i, eItem what) {
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EX void improve_score(int i, eItem what) {
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if(offlineMode) return;
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if(offlineMode) return;
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LATE( improve_score(i, what); )
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#ifdef HAVE_ACHIEVEMENTS
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#ifdef HAVE_ACHIEVEMENTS
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if(haveLeaderboard(i)) updateHi(what, get_currentscore(i));
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if(haveLeaderboard(i)) updateHi(what, get_currentscore(i));
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if(items[what] && haveLeaderboard(i)) {
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if(items[what] && haveLeaderboard(i)) {
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@ -579,6 +584,7 @@ EX void achievement_score(int cat, int number) {
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if(offlineMode) return;
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if(offlineMode) return;
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#ifdef HAVE_ACHIEVEMENTS
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#ifdef HAVE_ACHIEVEMENTS
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if(cheater) return;
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if(cheater) return;
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LATE( achievement_score(cat, number); )
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if(cat == LB_HALLOWEEN) {
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if(cat == LB_HALLOWEEN) {
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if(geometry != gSphere && geometry != gElliptic)
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if(geometry != gSphere && geometry != gElliptic)
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return;
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return;
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@ -597,6 +603,7 @@ EX void achievement_score(int cat, int number) {
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}
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}
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EX void improveItemScores() {
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EX void improveItemScores() {
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LATE( improveItemScores(); )
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for(int i=1; i<=12; i++) improve_score(i, eItem(i));
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for(int i=1; i<=12; i++) improve_score(i, eItem(i));
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improve_score(17, itOrbYendor);
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improve_score(17, itOrbYendor);
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improve_score(18, itFernFlower);
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improve_score(18, itFernFlower);
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@ -669,6 +676,8 @@ int next_stat_tick;
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EX void achievement_final(bool really_final) {
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EX void achievement_final(bool really_final) {
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if(offlineMode) return;
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if(offlineMode) return;
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LATE( achievement_final(really_final); )
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#ifdef HAVE_ACHIEVEMENTS
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#ifdef HAVE_ACHIEVEMENTS
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if(ticks > next_stat_tick) {
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if(ticks > next_stat_tick) {
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upload_score(LB_STATISTICS, time(NULL));
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upload_score(LB_STATISTICS, time(NULL));
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@ -778,6 +787,7 @@ EX void check_total_victory() {
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if(!items[itHolyGrail]) return;
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if(!items[itHolyGrail]) return;
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if(items[itHyperstone] < 50) return;
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if(items[itHyperstone] < 50) return;
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if(!princess::reviveAt) return;
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if(!princess::reviveAt) return;
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LATE( check_total_victory(); )
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hadtotalvictory = true;
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hadtotalvictory = true;
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achievement_gain("TOTALVICTORY");
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achievement_gain("TOTALVICTORY");
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}
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}
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@ -798,6 +808,7 @@ EX void achievement_victory(bool hyper) {
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if(peace::on) return;
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if(peace::on) return;
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if(tactic::on) return;
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if(tactic::on) return;
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if(chaosmode) return;
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if(chaosmode) return;
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LATE( achievement_victory(hyper); )
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DEBB(DF_STEAM, ("after checks"))
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DEBB(DF_STEAM, ("after checks"))
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int t = getgametime();
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int t = getgametime();
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59
attack.cpp
59
attack.cpp
@ -213,6 +213,7 @@ EX bool petrify(cell *c, eWall walltype, eMonster m) {
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EX void killIvy(cell *c, eMonster who) {
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EX void killIvy(cell *c, eMonster who) {
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if(c->monst == moIvyDead) return;
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if(c->monst == moIvyDead) return;
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changes.ccell(c);
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if(checkOrb(who, itOrbStone)) petrify(c, waPetrified, c->monst);
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if(checkOrb(who, itOrbStone)) petrify(c, waPetrified, c->monst);
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c->monst = moIvyDead; // NEWYEARFIX
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c->monst = moIvyDead; // NEWYEARFIX
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for(int i=0; i<c->type; i++) if(c->move(i))
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for(int i=0; i<c->type; i++) if(c->move(i))
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@ -222,6 +223,7 @@ EX void killIvy(cell *c, eMonster who) {
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EX void prespill(cell* c, eWall t, int rad, cell *from) {
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EX void prespill(cell* c, eWall t, int rad, cell *from) {
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if(againstWind(c, from)) return;
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if(againstWind(c, from)) return;
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changes.ccell(c);
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// these monsters block spilling
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// these monsters block spilling
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if(c->monst == moSeep || c->monst == moVineSpirit || c->monst == moShark ||
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if(c->monst == moSeep || c->monst == moVineSpirit || c->monst == moShark ||
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c->monst == moGreaterShark || c->monst == moParrot || c->monst == moCShark)
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c->monst == moGreaterShark || c->monst == moParrot || c->monst == moCShark)
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@ -300,7 +302,10 @@ EX void prespill(cell* c, eWall t, int rad, cell *from) {
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}
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}
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EX void spillfix(cell* c, eWall t, int rad) {
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EX void spillfix(cell* c, eWall t, int rad) {
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if(c->wall == waTemporary) c->wall = t;
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if(c->wall == waTemporary) {
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changes.ccell(c);
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c->wall = t;
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}
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if(rad) for(cell *c2: adj_minefield_cells(c))
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if(rad) for(cell *c2: adj_minefield_cells(c))
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spillfix(c2, t, rad-1);
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spillfix(c2, t, rad-1);
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}
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}
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@ -314,12 +319,14 @@ EX void degradeDemons() {
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int dcs = isize(dcal);
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int dcs = isize(dcal);
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for(int i=0; i<dcs; i++) {
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for(int i=0; i<dcs; i++) {
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cell *c = dcal[i];
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cell *c = dcal[i];
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if(c->monst == moGreaterM || c->monst == moGreater)
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if(c->monst == moGreaterM || c->monst == moGreater) {
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changes.ccell(c);
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achievement_gain("DEMONSLAYER");
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achievement_gain("DEMONSLAYER");
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if(c->monst == moGreaterM) c->monst = moLesserM;
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if(c->monst == moGreaterM) c->monst = moLesserM;
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if(c->monst == moGreater) c->monst = moLesser;
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if(c->monst == moGreater) c->monst = moLesser;
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shmup::degradeDemons();
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}
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}
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}
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shmup::degradeDemons();
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}
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}
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EX void stunMonster(cell *c2, eMonster killer, flagtype flags) {
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EX void stunMonster(cell *c2, eMonster killer, flagtype flags) {
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@ -367,6 +374,7 @@ EX bool attackJustStuns(cell *c2, flagtype f, eMonster attacker) {
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}
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}
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EX void minerEffect(cell *c) {
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EX void minerEffect(cell *c) {
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changes.ccell(c);
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eWall ow = c->wall;
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eWall ow = c->wall;
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if(c->wall == waOpenGate || c->wall == waFrozenLake || c->wall == waBoat ||
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if(c->wall == waOpenGate || c->wall == waFrozenLake || c->wall == waBoat ||
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c->wall == waStrandedBoat ||
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c->wall == waStrandedBoat ||
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@ -390,6 +398,7 @@ EX void minerEffect(cell *c) {
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EX void killMutantIvy(cell *c, eMonster who) {
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EX void killMutantIvy(cell *c, eMonster who) {
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if(checkOrb(who, itOrbStone)) petrify(c, waPetrified, moMutant);
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if(checkOrb(who, itOrbStone)) petrify(c, waPetrified, moMutant);
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changes.ccell(c);
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removeIvy(c);
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removeIvy(c);
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for(int i=0; i<c->type; i++)
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for(int i=0; i<c->type; i++)
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if(c->move(i)->mondir == c->c.spin(i) && (isMutantIvy(c->move(i)) || c->move(i)->monst == moFriendlyIvy))
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if(c->move(i)->mondir == c->c.spin(i) && (isMutantIvy(c->move(i)) || c->move(i)->monst == moFriendlyIvy))
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@ -461,17 +470,18 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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bool avenge = false;
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bool avenge = false;
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for(int i=0; i<c->type; i++) if(!isWarpedType(c->move(i)->land))
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for(int i=0; i<c->type; i++) if(!isWarpedType(c->move(i)->land))
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avenge = true;
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avenge = true;
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if(avenge) { avengers += 2; }
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if(avenge)
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changes.value_add(avengers, 2);
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}
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}
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if(m == moMirrorSpirit && who != moMimic && !(deathflags & (AF_MAGIC | AF_CRUSH))) {
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if(m == moMirrorSpirit && who != moMimic && !(deathflags & (AF_MAGIC | AF_CRUSH))) {
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kills[m]--;
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kills[m]--;
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mirrorspirits++;
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changes.value_inc(mirrorspirits);
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}
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}
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if(isMutantIvy(m) || m == moFriendlyIvy) {
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if(isMutantIvy(m) || m == moFriendlyIvy) {
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pcount = 0;
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pcount = 0;
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if(isMutantIvy(m)) clearing::direct++;
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if(isMutantIvy(m)) changes.at_commit([] { clearing::direct++; });
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bignum s = ivy_total() - 1;
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bignum s = ivy_total() - 1;
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killMutantIvy(c, who);
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killMutantIvy(c, who);
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s = ivy_total() - s;
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s = ivy_total() - s;
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@ -481,6 +491,7 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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if(m == moPrincess) {
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if(m == moPrincess) {
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princess::info *i = princess::getPrincessInfo(c);
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princess::info *i = princess::getPrincessInfo(c);
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changes.value_keep(*i);
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if(i) {
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if(i) {
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i->princess = NULL;
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i->princess = NULL;
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if(i->bestdist == OUT_OF_PALACE) {
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if(i->bestdist == OUT_OF_PALACE) {
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@ -523,15 +534,19 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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if(m == moIceGolem) {
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if(m == moIceGolem) {
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if(petrify(c, waIcewall, m)) pcount = 0;
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if(petrify(c, waIcewall, m)) pcount = 0;
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heat::affect(c, -1);
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heat::affect(c, -1);
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forCellEx(c2, c) heat::affect(c2, -.5);
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forCellEx(c2, c) {
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changes.ccell(c2);
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heat::affect(c2, -.5);
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}
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}
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}
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if(m == moTroll) {
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if(m == moTroll) {
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petrify(c, waDeadTroll, m); pcount = 0;
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petrify(c, waDeadTroll, m); pcount = 0;
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for(int i=0; i<c->type; i++) if(c->move(i)) {
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forCellEx(c1, c) {
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c->move(i)->item = itNone;
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changes.ccell(c1);
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if(c->move(i)->wall == waDeadwall || c->move(i)->wall == waDeadfloor2) c->move(i)->wall = waCavewall;
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c1->item = itNone;
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if(c->move(i)->wall == waDeadfloor) c->move(i)->wall = waCavefloor;
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if(c1->wall == waDeadwall || c1->wall == waDeadfloor2) c1->wall = waCavewall;
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if(c1->wall == waDeadfloor) c1->wall = waCavefloor;
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}
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}
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}
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}
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if(m == moFjordTroll || m == moForestTroll || m == moStormTroll) {
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if(m == moFjordTroll || m == moForestTroll || m == moStormTroll) {
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@ -543,14 +558,16 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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destroyHalfvine(c);
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destroyHalfvine(c);
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minerEffect(c);
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minerEffect(c);
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brownian::dissolve_brownian(c, 1);
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brownian::dissolve_brownian(c, 1);
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for(int i=0; i<c->type; i++) if(passable(c->move(i), c, P_MONSTER | P_MIRROR | P_CLIMBUP | P_CLIMBDOWN)) {
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forCellEx(c1, c) if(passable(c1, c, P_MONSTER | P_MIRROR | P_CLIMBUP | P_CLIMBDOWN)) {
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destroyHalfvine(c->move(i));
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changes.ccell(c1);
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minerEffect(c->move(i));
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destroyHalfvine(c1);
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brownian::dissolve_brownian(c->move(i), 1);
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minerEffect(c1);
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if(c->move(i)->monst == moSlime || c->move(i)->monst == moSlimeNextTurn)
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brownian::dissolve_brownian(c1, 1);
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killMonster(c->move(i), who);
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if(c1->monst == moSlime || c1->monst == moSlimeNextTurn)
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killMonster(c1, who);
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}
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}
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forCellEx(c2, c) {
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forCellEx(c2, c) {
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changes.ccell(c2);
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if(c2->wall == waPalace) c2->wall = waRubble;
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if(c2->wall == waPalace) c2->wall = waRubble;
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if(c2->wall == waDeadwall) c2->wall = waDeadfloor2;
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if(c2->wall == waDeadwall) c2->wall = waDeadfloor2;
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if(c2->wall == waExplosiveBarrel) explodeBarrel(c2);
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if(c2->wall == waExplosiveBarrel) explodeBarrel(c2);
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@ -722,6 +739,7 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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bignum s = ivy_total() - 1;
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bignum s = ivy_total() - 1;
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/*if((m == moIvyBranch || m == moIvyHead) && c->move(c->mondir)->monst == moIvyRoot)
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/*if((m == moIvyBranch || m == moIvyHead) && c->move(c->mondir)->monst == moIvyRoot)
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ivynext(c, moIvyNext); */
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ivynext(c, moIvyNext); */
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changes.value_keep(clearing::imputed);
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killIvy(c, who);
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killIvy(c, who);
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s = ivy_total() - s;
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s = ivy_total() - s;
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if(s > bignum(1) && vid.bubbles_special)
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if(s > bignum(1) && vid.bubbles_special)
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@ -759,6 +777,7 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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useupOrb(itOrbLuck, items[itOrbLuck] / 2);
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useupOrb(itOrbLuck, items[itOrbLuck] / 2);
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if(m == moAirElemental) {
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if(m == moAirElemental) {
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changes.value_keep(airmap);
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airmap.clear();
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airmap.clear();
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for(int i=0; i<isize(dcal); i++)
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for(int i=0; i<isize(dcal); i++)
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if(dcal[i]->monst == moAirElemental)
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if(dcal[i]->monst == moAirElemental)
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@ -1033,7 +1052,7 @@ EX bool flashWouldKill(cell *c, flagtype extra) {
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cell *c3 = c2->move(u);
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cell *c3 = c2->move(u);
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if(isWorm(c3)) continue; // immune to Flash
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if(isWorm(c3)) continue; // immune to Flash
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if(c3->monst == moEvilGolem) continue; // evil golems don't count
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if(c3->monst == moEvilGolem) continue; // evil golems don't count
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if(c3 != c && (c3->monst || isPlayerOn(c3)) && !stalemate::isKilled(c3)) {
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if(c3 != c && (c3->monst || isPlayerOn(c3))) {
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bool b = canAttack(NULL, moWitchFlash, c3, c3->monst, AF_MAGIC | extra);
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bool b = canAttack(NULL, moWitchFlash, c3, c3->monst, AF_MAGIC | extra);
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if(b) return true;
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if(b) return true;
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}
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}
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@ -816,6 +816,7 @@ void addMessageToLog(msginfo& m, vector<msginfo>& log) {
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EX void clearMessages() { msgs.clear(); }
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EX void clearMessages() { msgs.clear(); }
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EX void addMessage(string s, char spamtype) {
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EX void addMessage(string s, char spamtype) {
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LATE( addMessage(s, spamtype); )
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DEBB(DF_MSG, ("addMessage: ", s));
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DEBB(DF_MSG, ("addMessage: ", s));
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msginfo m;
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msginfo m;
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@ -42,79 +42,13 @@ EX bool hasSafeOrb(cell *c) {
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struct stalemate1 {
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struct stalemate1 {
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eMonster who;
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eMonster who;
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cell *moveto;
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cell *moveto;
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cell *killed;
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|
||||||
cell *pushto;
|
cell *pushto;
|
||||||
cell *comefrom;
|
cell *comefrom;
|
||||||
cell *swordlast[2], *swordtransit[2], *swordnext[2];
|
cell *swordlast[2], *swordtransit[2], *swordnext[2];
|
||||||
bool isKilled(cell *c);
|
stalemate1(eMonster w, cell *mt, cell *pt, cell *cf) : who(w), moveto(mt), pushto(pt), comefrom(cf) {}
|
||||||
stalemate1(eMonster w, cell *mt, cell *ki, cell *pt, cell *cf) : who(w), moveto(mt), killed(ki), pushto(pt), comefrom(cf) {}
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
EX bool used_impact;
|
|
||||||
|
|
||||||
bool stalemate1::isKilled(cell *w) {
|
|
||||||
if(w->monst == moNone || w == killed) return true;
|
|
||||||
if(!moveto) return false;
|
|
||||||
|
|
||||||
for(int b=0; b<2; b++)
|
|
||||||
if((w == swordnext[b] || w == swordtransit[b]) && canAttack(moveto, who, w, w->monst, AF_SWORD))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if(logical_adjacent(moveto, who, w) && moveto != comefrom) {
|
|
||||||
int wid = neighborId(moveto, w);
|
|
||||||
int wfrom = neighborId(moveto, comefrom);
|
|
||||||
int flag = AF_APPROACH;
|
|
||||||
if(wid >= 0 && wfrom >= 0 && anglestraight(moveto, wfrom, wid)) flag |= AF_HORNS;
|
|
||||||
if(canAttack(moveto, who, w, w->monst, flag)) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(used_impact && !isMultitile(w) && isNeighbor(w, moveto))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if(isNeighbor(w, comefrom) && comefrom == moveto && killed) {
|
|
||||||
int d1 = neighborId(comefrom, w);
|
|
||||||
int d2 = neighborId(comefrom, killed);
|
|
||||||
int di = angledist(comefrom->type, d1, d2);
|
|
||||||
if(di && items[itOrbSide1-1+di] && canAttack(moveto, who, w, w->monst, AF_SIDE))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(logical_adjacent(comefrom, who, w) && logical_adjacent(moveto, who, w) && moveto != comefrom)
|
|
||||||
if(canAttack(moveto, who, w, w->monst, AF_STAB))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if(who == moPlayer && (killed || moveto != comefrom) && mirror::isKilledByMirror(w)) return true;
|
|
||||||
if(w->monst == moIvyHead || w->monst == moIvyBranch || isMutantIvy(w))
|
|
||||||
return isChild(w, killed);
|
|
||||||
|
|
||||||
if(isDragon(w->monst) && killed && isDragon(killed->monst) && killed->hitpoints) {
|
|
||||||
cell *head1 = dragon::findhead(w);
|
|
||||||
cell *head2 = dragon::findhead(killed);
|
|
||||||
if(head1 == head2 && dragon::totalhp(head1) ==1) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if((w->monst == moPair || isMagneticPole(w->monst)) && killed && w->move(w->mondir) == killed)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if(w->monst == moKrakenT && killed && killed->monst == moKrakenT && killed->hitpoints) {
|
|
||||||
cell *head1 = w->move(w->mondir);
|
|
||||||
cell *head2 = killed->move(killed->mondir);
|
|
||||||
if(head1 == head2 && kraken::totalhp(head1) == 1) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
EX namespace stalemate {
|
|
||||||
EX bool isKilled(cell *w) {
|
|
||||||
for(int f=0; f<isize(moves); f++)
|
|
||||||
if(moves[f].isKilled(w)) return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
};
|
|
||||||
EX }
|
|
||||||
|
|
||||||
EX bool krakensafe(cell *c) {
|
EX bool krakensafe(cell *c) {
|
||||||
return items[itOrbFish] || items[itOrbAether] ||
|
return items[itOrbFish] || items[itOrbAether] ||
|
||||||
(c->item == itOrbFish && c->wall == waBoat) ||
|
(c->item == itOrbFish && c->wall == waBoat) ||
|
||||||
@ -149,7 +83,7 @@ EX bool monstersnear(stalemate1& sm) {
|
|||||||
|
|
||||||
if(havewhat&HF_OUTLAW) {
|
if(havewhat&HF_OUTLAW) {
|
||||||
for(cell *c1: gun_targets(c))
|
for(cell *c1: gun_targets(c))
|
||||||
if(c1->monst == moOutlaw && !c1->stuntime && !stalemate::isKilled(c1)) {
|
if(c1->monst == moOutlaw && !c1->stuntime) {
|
||||||
res++; who_kills_me = moOutlaw;
|
res++; who_kills_me = moOutlaw;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -166,7 +100,7 @@ EX bool monstersnear(stalemate1& sm) {
|
|||||||
if(c3->monst != moWitchFlash)
|
if(c3->monst != moWitchFlash)
|
||||||
if(!logical_adjacent(c3, c3->monst, c2) || !logical_adjacent(c2, c3->monst, c))
|
if(!logical_adjacent(c3, c3->monst, c2) || !logical_adjacent(c2, c3->monst, c))
|
||||||
continue;
|
continue;
|
||||||
if(elec::affected(c3) || stalemate::isKilled(c3)) continue;
|
if(elec::affected(c3)) continue;
|
||||||
if(c3->stuntime > (sm.who == moPlayer ? 0 : 1)) continue;
|
if(c3->stuntime > (sm.who == moPlayer ? 0 : 1)) continue;
|
||||||
// speedwitches can only attack not-fastened monsters,
|
// speedwitches can only attack not-fastened monsters,
|
||||||
// others can only attack if the move is not fastened
|
// others can only attack if the move is not fastened
|
||||||
@ -174,7 +108,7 @@ EX bool monstersnear(stalemate1& sm) {
|
|||||||
if(c3->monst != moWitchSpeed && fast) continue;
|
if(c3->monst != moWitchSpeed && fast) continue;
|
||||||
// cannot attack if the immediate cell is impassable (except flashwitches)
|
// cannot attack if the immediate cell is impassable (except flashwitches)
|
||||||
if(c3->monst != moWitchFlash) {
|
if(c3->monst != moWitchFlash) {
|
||||||
if(!passable(c2, c3, stalemate::isKilled(c2)?P_MONSTER:0)) continue;
|
if(!passable(c2, c3, 0)) continue;
|
||||||
if(isPlayerOn(c2) && items[itOrbFire]) continue;
|
if(isPlayerOn(c2) && items[itOrbFire]) continue;
|
||||||
}
|
}
|
||||||
// flashwitches cannot attack if it would kill another enemy
|
// flashwitches cannot attack if it would kill another enemy
|
||||||
@ -185,7 +119,6 @@ EX bool monstersnear(stalemate1& sm) {
|
|||||||
// consider normal monsters
|
// consider normal monsters
|
||||||
if(c2 &&
|
if(c2 &&
|
||||||
isArmedEnemy(c2, sm.who) &&
|
isArmedEnemy(c2, sm.who) &&
|
||||||
!stalemate::isKilled(c2) &&
|
|
||||||
(c2->monst != moLancer || isUnarmed(sm.who) || !logical_adjacent(c, sm.who, c2))) {
|
(c2->monst != moLancer || isUnarmed(sm.who) || !logical_adjacent(c, sm.who, c2))) {
|
||||||
eMonster m = c2->monst;
|
eMonster m = c2->monst;
|
||||||
if(elec::affected(c2)) continue;
|
if(elec::affected(c2)) continue;
|
||||||
@ -267,11 +200,11 @@ EX bool monstersnear2() {
|
|||||||
return b;
|
return b;
|
||||||
}
|
}
|
||||||
|
|
||||||
EX bool monstersnear(cell *c, cell *nocount, eMonster who, cell *pushto, cell *comefrom) {
|
EX bool monstersnear(cell *c, eMonster who, cell *pushto, cell *comefrom) {
|
||||||
|
|
||||||
if(peace::on) return 0; // you are safe
|
if(peace::on) return 0; // you are safe
|
||||||
|
|
||||||
stalemate1 sm(who, c, nocount, pushto, comefrom);
|
stalemate1 sm(who, c, pushto, comefrom);
|
||||||
|
|
||||||
if(who == moPlayer) for(int b=0; b<2; b++) sm.swordlast[b] = sword::pos(multi::cpid, b);
|
if(who == moPlayer) for(int b=0; b<2; b++) sm.swordlast[b] = sword::pos(multi::cpid, b);
|
||||||
|
|
||||||
@ -340,11 +273,6 @@ EX namespace stalemate {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
EX bool isKilledDirectlyAt(cell *c) {
|
|
||||||
for(int i=0; i<isize(moves); i++) if(moves[i].killed == c) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
EX bool isPushto(cell *c) {
|
EX bool isPushto(cell *c) {
|
||||||
for(int i=0; i<isize(moves); i++) if(moves[i].pushto == c) return true;
|
for(int i=0; i<isize(moves); i++) if(moves[i].pushto == c) return true;
|
||||||
return false;
|
return false;
|
||||||
|
43
complex.cpp
43
complex.cpp
@ -221,7 +221,7 @@ EX namespace elec {
|
|||||||
if(c->wall == waChasm)
|
if(c->wall == waChasm)
|
||||||
return ecIsolator;
|
return ecIsolator;
|
||||||
|
|
||||||
if(shmup::on ? isPlayerOn(c) : (isPlayerOn(c) || stalemate::isMoveto(c) || (items[itOrbEmpathy] && isFriendly(c)))) {
|
if(shmup::on ? isPlayerOn(c) : (isPlayerOn(c) || (items[itOrbEmpathy] && isFriendly(c)))) {
|
||||||
if(items[itOrbShield]) return ecIsolator;
|
if(items[itOrbShield]) return ecIsolator;
|
||||||
if(afterOrb) return ecIsolator;
|
if(afterOrb) return ecIsolator;
|
||||||
if(!items[itOrbAether]) return isElectricLand(c) ? ecConductor : ecGrounded;
|
if(!items[itOrbAether]) return isElectricLand(c) ? ecConductor : ecGrounded;
|
||||||
@ -229,12 +229,8 @@ EX namespace elec {
|
|||||||
|
|
||||||
// if(c->monst && stalemate::moveto) printf("%p: isKilled = %d\n", c, stalemate::isKilled(c));
|
// if(c->monst && stalemate::moveto) printf("%p: isKilled = %d\n", c, stalemate::isKilled(c));
|
||||||
|
|
||||||
else if(
|
else if(c->monst
|
||||||
(c->monst || stalemate::isPushto(c))
|
&& c->monst != moGhost && c->monst != moIvyDead && c->monst != moIvyNext
|
||||||
&&
|
|
||||||
(stalemate::isPushto(c) || !stalemate::isKilled(c))
|
|
||||||
&&
|
|
||||||
c->monst != moGhost && c->monst != moIvyDead && c->monst != moIvyNext
|
|
||||||
&& !(isDragon(c->monst) && !c->hitpoints)
|
&& !(isDragon(c->monst) && !c->hitpoints)
|
||||||
)
|
)
|
||||||
return isElectricLand(c) ? (ao ? ecCharged : ecConductor) : ecGrounded;
|
return isElectricLand(c) ? (ao ? ecCharged : ecConductor) : ecGrounded;
|
||||||
@ -473,6 +469,7 @@ EX namespace elec {
|
|||||||
// 0 = no close escape, 1 = close escape, 2 = message already shown
|
// 0 = no close escape, 1 = close escape, 2 = message already shown
|
||||||
EX int lightningfast;
|
EX int lightningfast;
|
||||||
EX void checklightningfast() {
|
EX void checklightningfast() {
|
||||||
|
changes.value_keep(lightningfast);
|
||||||
if(lightningfast == 1) {
|
if(lightningfast == 1) {
|
||||||
addMessage(XLAT("Wow! That was close."));
|
addMessage(XLAT("Wow! That was close."));
|
||||||
lightningfast = 2;
|
lightningfast = 2;
|
||||||
@ -700,6 +697,7 @@ struct info {
|
|||||||
eMonster m = c->monst;
|
eMonster m = c->monst;
|
||||||
|
|
||||||
static int msgid = 0;
|
static int msgid = 0;
|
||||||
|
changes.value_keep(msgid);
|
||||||
|
|
||||||
playSound(c, princessgender() ? "speak-princess" : "speak-prince");
|
playSound(c, princessgender() ? "speak-princess" : "speak-prince");
|
||||||
retry:
|
retry:
|
||||||
@ -990,8 +988,10 @@ EX namespace clearing {
|
|||||||
EX void imput(cell *c) {
|
EX void imput(cell *c) {
|
||||||
if(bounded) return;
|
if(bounded) return;
|
||||||
if(score.count(c)) return;
|
if(score.count(c)) return;
|
||||||
|
changes.map_value(score, c);
|
||||||
auto& is = score[c];
|
auto& is = score[c];
|
||||||
celltype t = get_celltype(c);
|
celltype t = get_celltype(c);
|
||||||
|
changes.map_value(stats, t);
|
||||||
auto& stat = stats[t];
|
auto& stat = stats[t];
|
||||||
is.second = c->mondir;
|
is.second = c->mondir;
|
||||||
if(c->mpdist <= 6) {
|
if(c->mpdist <= 6) {
|
||||||
@ -1413,10 +1413,12 @@ EX namespace mirror {
|
|||||||
bool survive = true;
|
bool survive = true;
|
||||||
if(m.first == multi::cpid) {
|
if(m.first == multi::cpid) {
|
||||||
cell *c = m.second.at;
|
cell *c = m.second.at;
|
||||||
|
changes.ccell(c);
|
||||||
if(!m.second.mirrored) nummirage++;
|
if(!m.second.mirrored) nummirage++;
|
||||||
auto cw2 = m.second + wstep;
|
auto cw2 = m.second + wstep;
|
||||||
if(inmirror(cw2)) cw2 = reflect(cw2);
|
if(inmirror(cw2)) cw2 = reflect(cw2);
|
||||||
cell *c2 = cw2.at;
|
cell *c2 = cw2.at;
|
||||||
|
changes.ccell(c2);
|
||||||
if(c2->monst) {
|
if(c2->monst) {
|
||||||
c->monst = moMimic;
|
c->monst = moMimic;
|
||||||
eMonster m2 = c2->monst;
|
eMonster m2 = c2->monst;
|
||||||
@ -1453,6 +1455,7 @@ EX namespace mirror {
|
|||||||
}
|
}
|
||||||
|
|
||||||
EX void act(int d, int flags) {
|
EX void act(int d, int flags) {
|
||||||
|
changes.value_keep(mirrors);
|
||||||
destroyKilled();
|
destroyKilled();
|
||||||
unlist();
|
unlist();
|
||||||
if(multi::players == 1) multi::cpid = 0;
|
if(multi::players == 1) multi::cpid = 0;
|
||||||
@ -1469,6 +1472,7 @@ EX namespace mirror {
|
|||||||
}
|
}
|
||||||
|
|
||||||
EX void breakAll() {
|
EX void breakAll() {
|
||||||
|
changes.value_keep(mirrors);
|
||||||
destroyKilled();
|
destroyKilled();
|
||||||
unlist();
|
unlist();
|
||||||
if(numplayers() == 1)
|
if(numplayers() == 1)
|
||||||
@ -2619,6 +2623,7 @@ EX namespace dragon {
|
|||||||
int penalty = 0;
|
int penalty = 0;
|
||||||
int maxlen = 1000;
|
int maxlen = 1000;
|
||||||
while(maxlen-->0) {
|
while(maxlen-->0) {
|
||||||
|
changes.ccell(c);
|
||||||
makeflame(c, 5, false);
|
makeflame(c, 5, false);
|
||||||
eMonster m = c->monst;
|
eMonster m = c->monst;
|
||||||
drawFireParticles(c, 16);
|
drawFireParticles(c, 16);
|
||||||
@ -2879,24 +2884,25 @@ EX namespace kraken {
|
|||||||
if(c->land == laKraken && !c->item) c->item = itKraken;
|
if(c->land == laKraken && !c->item) c->item = itKraken;
|
||||||
kills[moKrakenH]++;
|
kills[moKrakenH]++;
|
||||||
if(checkOrb(who, itOrbStone)) c->wall = waNone;
|
if(checkOrb(who, itOrbStone)) c->wall = waNone;
|
||||||
for(int i=0; i<c->type; i++)
|
forCellEx(c1, c)
|
||||||
if(c->move(i)->monst == moKrakenT) {
|
if(c1->monst == moKrakenT) {
|
||||||
|
changes.ccell(c1);
|
||||||
drawParticles(c, minf[moKrakenT].color, 16);
|
drawParticles(c, minf[moKrakenT].color, 16);
|
||||||
c->move(i)->monst = moNone;
|
c1->monst = moNone;
|
||||||
if(checkOrb(who, itOrbStone)) {
|
if(checkOrb(who, itOrbStone)) {
|
||||||
if(isWatery(c->move(i)))
|
if(isWatery(c1))
|
||||||
c->move(i)->wall = waNone;
|
c1->wall = waNone;
|
||||||
else
|
else
|
||||||
c->move(i)->wall = waPetrified, c->move(i)->wparam = moKrakenT;
|
c1->wall = waPetrified, c1->wparam = moKrakenT;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
EX int totalhp(cell *c) {
|
EX int totalhp(cell *c) {
|
||||||
int total = 0;
|
int total = 0;
|
||||||
for(int i=0; i<c->type; i++)
|
forCellEx(c1, c)
|
||||||
if(c->move(i)->monst == moKrakenT)
|
if(c1->monst == moKrakenT)
|
||||||
total += c->move(i)->hitpoints;
|
total += c1->hitpoints;
|
||||||
return total;
|
return total;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3616,6 +3622,7 @@ EX namespace halloween {
|
|||||||
|
|
||||||
void putMonster(eMonster m) {
|
void putMonster(eMonster m) {
|
||||||
cell *c = farempty();
|
cell *c = farempty();
|
||||||
|
changes.ccell(c);
|
||||||
c->hitpoints = 3;
|
c->hitpoints = 3;
|
||||||
c->monst = m;
|
c->monst = m;
|
||||||
playSeenSound(c);
|
playSeenSound(c);
|
||||||
@ -3655,6 +3662,10 @@ EX namespace halloween {
|
|||||||
farempty()->item = itTreat;
|
farempty()->item = itTreat;
|
||||||
int itr = items[itTreat];
|
int itr = items[itTreat];
|
||||||
items[itOrbTime] += 30;
|
items[itOrbTime] += 30;
|
||||||
|
changes.value_keep(dragoncount);
|
||||||
|
changes.value_keep(demoncount);
|
||||||
|
changes.value_keep(swordpower);
|
||||||
|
|
||||||
int monpower = 19 + itr + hrand(itr);
|
int monpower = 19 + itr + hrand(itr);
|
||||||
int mcount = 0;
|
int mcount = 0;
|
||||||
while(monpower > 0) {
|
while(monpower > 0) {
|
||||||
|
@ -378,6 +378,7 @@ EX void knightFlavorMessage(cell *c2) {
|
|||||||
bool tooeasy = (rad < newRoundTableRadius());
|
bool tooeasy = (rad < newRoundTableRadius());
|
||||||
|
|
||||||
static int msgid = 0;
|
static int msgid = 0;
|
||||||
|
changes.value_keep(msgid);
|
||||||
|
|
||||||
retry:
|
retry:
|
||||||
if(msgid >= 32) msgid = 0;
|
if(msgid >= 32) msgid = 0;
|
||||||
|
@ -358,7 +358,7 @@ EX void bfs() {
|
|||||||
if(c2->monst) {
|
if(c2->monst) {
|
||||||
if(isHaunted(c2->land) &&
|
if(isHaunted(c2->land) &&
|
||||||
c2->monst != moGhost && c2->monst != moZombie && c2->monst != moNecromancer)
|
c2->monst != moGhost && c2->monst != moZombie && c2->monst != moNecromancer)
|
||||||
survivalist = false;
|
fail_survivalist();
|
||||||
if(c2->monst == moHexSnake || c2->monst == moHexSnakeTail) {
|
if(c2->monst == moHexSnake || c2->monst == moHexSnakeTail) {
|
||||||
havewhat |= HF_HEX;
|
havewhat |= HF_HEX;
|
||||||
if(c2->mondir != NODIR)
|
if(c2->mondir != NODIR)
|
||||||
@ -753,6 +753,7 @@ EX void monstersTurn() {
|
|||||||
if(!phase1) heat::processfires();
|
if(!phase1) heat::processfires();
|
||||||
|
|
||||||
for(cell *c: crush_now) {
|
for(cell *c: crush_now) {
|
||||||
|
changes.ccell(c);
|
||||||
playSound(NULL, "closegate");
|
playSound(NULL, "closegate");
|
||||||
if(canAttack(c, moCrusher, c, c->monst, AF_GETPLAYER | AF_CRUSH)) {
|
if(canAttack(c, moCrusher, c, c->monst, AF_GETPLAYER | AF_CRUSH)) {
|
||||||
attackMonster(c, AF_MSG | AF_GETPLAYER | AF_CRUSH, moCrusher);
|
attackMonster(c, AF_MSG | AF_GETPLAYER | AF_CRUSH, moCrusher);
|
||||||
@ -762,6 +763,8 @@ EX void monstersTurn() {
|
|||||||
explodeBarrel(c);
|
explodeBarrel(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
changes.value_keep(crush_now);
|
||||||
|
changes.value_keep(crush_next);
|
||||||
crush_now = move(crush_next);
|
crush_now = move(crush_next);
|
||||||
crush_next.clear();
|
crush_next.clear();
|
||||||
|
|
||||||
|
@ -3875,6 +3875,7 @@ struct flashdata {
|
|||||||
vector<flashdata> flashes;
|
vector<flashdata> flashes;
|
||||||
|
|
||||||
EX void drawBubble(cell *c, color_t col, string s, ld size) {
|
EX void drawBubble(cell *c, color_t col, string s, ld size) {
|
||||||
|
LATE( drawBubble(c, col, s, size); )
|
||||||
auto fd = flashdata(ticks, 1000, c, col, 0);
|
auto fd = flashdata(ticks, 1000, c, col, 0);
|
||||||
fd.text = s;
|
fd.text = s;
|
||||||
fd.angle = size;
|
fd.angle = size;
|
||||||
@ -3889,6 +3890,7 @@ EX void drawBigFlash(cell *c) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
EX void drawParticleSpeed(cell *c, color_t col, int speed) {
|
EX void drawParticleSpeed(cell *c, color_t col, int speed) {
|
||||||
|
LATE( drawParticleSpeed(c, col, speed); )
|
||||||
if(vid.particles && !confusingGeometry())
|
if(vid.particles && !confusingGeometry())
|
||||||
flashes.push_back(flashdata(ticks, rand() % 16, c, col, speed));
|
flashes.push_back(flashdata(ticks, rand() % 16, c, col, speed));
|
||||||
}
|
}
|
||||||
@ -3906,6 +3908,7 @@ EX void drawFireParticles(cell *c, int qty, int maxspeed IS(100)) {
|
|||||||
}
|
}
|
||||||
EX void fallingFloorAnimation(cell *c, eWall w IS(waNone), eMonster m IS(moNone)) {
|
EX void fallingFloorAnimation(cell *c, eWall w IS(waNone), eMonster m IS(moNone)) {
|
||||||
if(!wmspatial) return;
|
if(!wmspatial) return;
|
||||||
|
LATE( fallingFloorAnimation(c, w, m); )
|
||||||
fallanim& fa = fallanims[c];
|
fallanim& fa = fallanims[c];
|
||||||
fa.t_floor = ticks;
|
fa.t_floor = ticks;
|
||||||
fa.walltype = w; fa.m = m;
|
fa.walltype = w; fa.m = m;
|
||||||
@ -3913,6 +3916,7 @@ EX void fallingFloorAnimation(cell *c, eWall w IS(waNone), eMonster m IS(moNone)
|
|||||||
}
|
}
|
||||||
EX void fallingMonsterAnimation(cell *c, eMonster m, int id IS(multi::cpid)) {
|
EX void fallingMonsterAnimation(cell *c, eMonster m, int id IS(multi::cpid)) {
|
||||||
if(!mmspatial) return;
|
if(!mmspatial) return;
|
||||||
|
LATE( fallingMonsterAnimation(c, m, id); )
|
||||||
fallanim& fa = fallanims[c];
|
fallanim& fa = fallanims[c];
|
||||||
fa.t_mon = ticks;
|
fa.t_mon = ticks;
|
||||||
fa.m = m;
|
fa.m = m;
|
||||||
@ -5167,6 +5171,7 @@ EX transmatrix iadj(const movei& m) {
|
|||||||
|
|
||||||
EX void animateMovement(const movei& m, int layer) {
|
EX void animateMovement(const movei& m, int layer) {
|
||||||
if(vid.mspeed >= 5) return; // no animations!
|
if(vid.mspeed >= 5) return; // no animations!
|
||||||
|
LATE ( animateMovement(m, layer); )
|
||||||
transmatrix T = iadj(m);
|
transmatrix T = iadj(m);
|
||||||
bool found_s = animations[layer].count(m.s);
|
bool found_s = animations[layer].count(m.s);
|
||||||
animation& a = animations[layer][m.t];
|
animation& a = animations[layer][m.t];
|
||||||
@ -5187,6 +5192,7 @@ EX void animateMovement(const movei& m, int layer) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
EX void animateAttack(const movei& m, int layer) {
|
EX void animateAttack(const movei& m, int layer) {
|
||||||
|
LATE( animateAttack(m, layer); )
|
||||||
if(vid.mspeed >= 5) return; // no animations!
|
if(vid.mspeed >= 5) return; // no animations!
|
||||||
transmatrix T = iadj(m);
|
transmatrix T = iadj(m);
|
||||||
bool newanim = !animations[layer].count(m.s);
|
bool newanim = !animations[layer].count(m.s);
|
||||||
@ -5200,6 +5206,7 @@ vector<pair<cell*, animation> > animstack;
|
|||||||
|
|
||||||
EX void indAnimateMovement(const movei& m, int layer) {
|
EX void indAnimateMovement(const movei& m, int layer) {
|
||||||
if(vid.mspeed >= 5) return; // no animations!
|
if(vid.mspeed >= 5) return; // no animations!
|
||||||
|
LATE( indAnimateMovement(m, layer); )
|
||||||
if(animations[layer].count(m.t)) {
|
if(animations[layer].count(m.t)) {
|
||||||
animation res = animations[layer][m.t];
|
animation res = animations[layer][m.t];
|
||||||
animations[layer].erase(m.t);
|
animations[layer].erase(m.t);
|
||||||
@ -5218,6 +5225,7 @@ EX void indAnimateMovement(const movei& m, int layer) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
EX void commitAnimations(int layer) {
|
EX void commitAnimations(int layer) {
|
||||||
|
LATE( commitAnimations(layer); )
|
||||||
for(int i=0; i<isize(animstack); i++)
|
for(int i=0; i<isize(animstack); i++)
|
||||||
animations[layer][animstack[i].first] = animstack[i].second;
|
animations[layer][animstack[i].first] = animstack[i].second;
|
||||||
animstack.clear();
|
animstack.clear();
|
||||||
|
4
hyper.h
4
hyper.h
@ -777,6 +777,10 @@ static inline void set_flag(flagtype& f, flagtype which, bool b) {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** this macro is used to delay performing the action in case if everything is rolled back */
|
||||||
|
#define LATE(x) \
|
||||||
|
if(changes.on) { changes.at_commit([=] { x; }); return; }
|
||||||
|
|
||||||
// assert macro
|
// assert macro
|
||||||
#ifdef NDEBUG
|
#ifdef NDEBUG
|
||||||
#define hassert(condition) if(!condition) __builtin_unreachable()
|
#define hassert(condition) if(!condition) __builtin_unreachable()
|
||||||
|
@ -146,11 +146,12 @@ EX bool collectItem(cell *c2, bool telekinesis IS(false)) {
|
|||||||
babymap.erase(c2);
|
babymap.erase(c2);
|
||||||
int bold = seekbits;
|
int bold = seekbits;
|
||||||
seekbits = bnew;
|
seekbits = bnew;
|
||||||
tortoise::last = seekbits;
|
changes.value_set(tortoise::last, seekbits);
|
||||||
if(seek()) {
|
if(seek()) {
|
||||||
cell *c = passable(cwt.at, NULL, 0) ? cwt.at : c2;
|
cell *c = passable(cwt.at, NULL, 0) ? cwt.at : c2;
|
||||||
c->item = itBabyTortoise;
|
c->item = itBabyTortoise;
|
||||||
if(c == c2) dopickup = false;
|
if(c == c2) dopickup = false;
|
||||||
|
changes.map_value(babymap, c);
|
||||||
babymap[c] = bold;
|
babymap[c] = bold;
|
||||||
}
|
}
|
||||||
else items[itBabyTortoise]++;
|
else items[itBabyTortoise]++;
|
||||||
@ -289,7 +290,8 @@ EX void dropGreenStone(cell *c) {
|
|||||||
else {
|
else {
|
||||||
c->item = itGreenStone;
|
c->item = itGreenStone;
|
||||||
addMessage(XLAT("You drop %the1.", itGreenStone));
|
addMessage(XLAT("You drop %the1.", itGreenStone));
|
||||||
if(isHaunted(cwt.at->land)) survivalist = false;
|
if(isHaunted(cwt.at->land))
|
||||||
|
fail_survivalist();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -402,7 +404,8 @@ EX int maxgold() {
|
|||||||
|
|
||||||
EX void updateHi(eItem it, int v) {
|
EX void updateHi(eItem it, int v) {
|
||||||
if(!yendor::on)
|
if(!yendor::on)
|
||||||
if(v > hiitems[modecode()][it]) hiitems[modecode()][it] = v;
|
if(v > hiitems[modecode()][it])
|
||||||
|
changes.value_set(hiitems[modecode()][it], v);
|
||||||
}
|
}
|
||||||
|
|
||||||
EX void gainItem(eItem it) {
|
EX void gainItem(eItem it) {
|
||||||
|
@ -8,9 +8,6 @@
|
|||||||
#include "hyper.h"
|
#include "hyper.h"
|
||||||
namespace hr {
|
namespace hr {
|
||||||
|
|
||||||
/** offscreen cells to take care off */
|
|
||||||
EX vector<cell*> offscreen;
|
|
||||||
|
|
||||||
EX void initcell(cell *c) {
|
EX void initcell(cell *c) {
|
||||||
c->mpdist = INFD; // minimum distance from the player, ever
|
c->mpdist = INFD; // minimum distance from the player, ever
|
||||||
c->cpdist = INFD; // current distance from the player
|
c->cpdist = INFD; // current distance from the player
|
||||||
|
@ -85,11 +85,15 @@ EX void moveEffect(const movei& mi, eMonster m) {
|
|||||||
if(cf && isPrincess(m)) princess::move(mi);
|
if(cf && isPrincess(m)) princess::move(mi);
|
||||||
|
|
||||||
if(cf && m == moTortoise) {
|
if(cf && m == moTortoise) {
|
||||||
|
changes.map_value(tortoise::emap, ct);
|
||||||
|
changes.map_value(tortoise::emap, cf);
|
||||||
tortoise::emap[ct] = tortoise::getb(cf);
|
tortoise::emap[ct] = tortoise::getb(cf);
|
||||||
tortoise::emap.erase(cf);
|
tortoise::emap.erase(cf);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(cf && ct->item == itBabyTortoise && !cf->item) {
|
if(cf && ct->item == itBabyTortoise && !cf->item) {
|
||||||
|
changes.map_value(tortoise::babymap, ct);
|
||||||
|
changes.map_value(tortoise::babymap, cf);
|
||||||
cf->item = itBabyTortoise;
|
cf->item = itBabyTortoise;
|
||||||
ct->item = itNone;
|
ct->item = itNone;
|
||||||
animateMovement(mi.rev(), LAYER_BOAT);
|
animateMovement(mi.rev(), LAYER_BOAT);
|
||||||
@ -1520,7 +1524,7 @@ EX int movevalue(eMonster m, cell *c, cell *c2, flagtype flags) {
|
|||||||
isInactiveEnemy(c2,m) ? 1000 :
|
isInactiveEnemy(c2,m) ? 1000 :
|
||||||
-500;
|
-500;
|
||||||
|
|
||||||
else if(monstersnear(c2, NULL, m, NULL, c)) val = 50; // linked with mouse suicide!
|
else if(monstersnear(c2, m, NULL, c)) val = 50; // linked with mouse suicide!
|
||||||
else if(passable_for(m, c2, c, 0)) {
|
else if(passable_for(m, c2, c, 0)) {
|
||||||
if(mine::marked_mine(c2) && !ignoresPlates(m))
|
if(mine::marked_mine(c2) && !ignoresPlates(m))
|
||||||
val = 50;
|
val = 50;
|
||||||
|
91
orbs.cpp
91
orbs.cpp
@ -78,7 +78,8 @@ EX int intensify(int val) {
|
|||||||
EX bool reduceOrbPower(eItem it, int cap) {
|
EX bool reduceOrbPower(eItem it, int cap) {
|
||||||
if(items[it] && (lastorbused[it] || (it == itOrbShield && items[it]>3) || !markOrb(itOrbTime))) {
|
if(items[it] && (lastorbused[it] || (it == itOrbShield && items[it]>3) || !markOrb(itOrbTime))) {
|
||||||
items[it] -= multi::activePlayers();
|
items[it] -= multi::activePlayers();
|
||||||
if(isHaunted(cwt.at->land)) survivalist = false;
|
if(isHaunted(cwt.at->land))
|
||||||
|
fail_survivalist();
|
||||||
if(items[it] < 0) items[it] = 0;
|
if(items[it] < 0) items[it] = 0;
|
||||||
if(items[it] > cap && markOrb(itOrbIntensity)) cap = intensify(cap);
|
if(items[it] > cap && markOrb(itOrbIntensity)) cap = intensify(cap);
|
||||||
if(items[it] > cap && timerghost) items[it] = cap;
|
if(items[it] > cap && timerghost) items[it] = cap;
|
||||||
@ -589,7 +590,7 @@ void teleportTo(cell *dest) {
|
|||||||
mine::auto_teleport_charges();
|
mine::auto_teleport_charges();
|
||||||
}
|
}
|
||||||
|
|
||||||
EX void jumpTo(cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon IS(moNone)) {
|
EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon IS(moNone)) {
|
||||||
if(byWhat != itStrongWind) playSound(dest, "orb-frog");
|
if(byWhat != itStrongWind) playSound(dest, "orb-frog");
|
||||||
cell *from = cwt.at;
|
cell *from = cwt.at;
|
||||||
|
|
||||||
@ -620,6 +621,17 @@ EX void jumpTo(cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon I
|
|||||||
cwt.spin = i;
|
cwt.spin = i;
|
||||||
flipplayer = true;
|
flipplayer = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!monstersnearO(a, dest, moPlayer, NULL, cwt.at)) {
|
||||||
|
changes.rollback();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(isCheck(a)) {
|
||||||
|
changes.rollback();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
countLocalTreasure();
|
countLocalTreasure();
|
||||||
|
|
||||||
sword::reset();
|
sword::reset();
|
||||||
@ -650,6 +662,8 @@ EX void jumpTo(cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon I
|
|||||||
shmup::teleported();
|
shmup::teleported();
|
||||||
else
|
else
|
||||||
monstersTurn();
|
monstersTurn();
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void growIvyTo(const movei& mi) {
|
void growIvyTo(const movei& mi) {
|
||||||
@ -1019,18 +1033,13 @@ void useOrbOfDragon(cell *c) {
|
|||||||
checkmoveO();
|
checkmoveO();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool monstersnearO(orbAction a, cell *c, cell *nocount, eMonster who, cell *pushto, cell *comefrom) {
|
EX bool monstersnearO(orbAction a, cell *c, eMonster who, cell *pushto, cell *comefrom) {
|
||||||
// printf("[a = %d] ", a);
|
// printf("[a = %d] ", a);
|
||||||
if(shmup::on) return false;
|
if(shmup::on) return false;
|
||||||
if(a == roCheck && multi::players > 1)
|
if(a == roCheck && multi::players > 1)
|
||||||
return true;
|
return true;
|
||||||
else if(a == roMultiCheck) return false;
|
else if(a == roMultiCheck) return false;
|
||||||
else return monstersnear(c, nocount, who, pushto, comefrom);
|
else return monstersnear(c, who, pushto, comefrom);
|
||||||
}
|
|
||||||
|
|
||||||
bool monstersnearOS(orbAction a, cell *c, cell *nocount, eMonster who, cell *pushto, cell *comefrom) {
|
|
||||||
dynamicval<bool> b(used_impact, items[itOrbImpact]);
|
|
||||||
return monstersnearO(a, c, nocount, who, pushto, comefrom);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
EX bool isCheck(orbAction a) { return a == roCheck || a == roMultiCheck; }
|
EX bool isCheck(orbAction a) { return a == roCheck || a == roMultiCheck; }
|
||||||
@ -1149,9 +1158,9 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// (0-) strong wind
|
// (0-) strong wind
|
||||||
if(items[itStrongWind] && c->cpdist == 2 && cwt.at == whirlwind::jumpFromWhereTo(c, true) && !monstersnearO(a, c, NULL, moPlayer, NULL, cwt.at)) {
|
if(items[itStrongWind] && c->cpdist == 2 && cwt.at == whirlwind::jumpFromWhereTo(c, true)) {
|
||||||
if(!isCheck(a)) jumpTo(c, itStrongWind);
|
changes.init();
|
||||||
return itStrongWind;
|
if(jumpTo(a, c, itStrongWind)) return itStrongWind;
|
||||||
}
|
}
|
||||||
|
|
||||||
// (0x) control
|
// (0x) control
|
||||||
@ -1195,12 +1204,12 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||||||
|
|
||||||
if(c->monst) {
|
if(c->monst) {
|
||||||
if(!canAttack(cf, moFriendlyIvy, c, c->monst, 0)) continue;
|
if(!canAttack(cf, moFriendlyIvy, c, c->monst, 0)) continue;
|
||||||
if(monstersnear(cwt.at, c, moPlayer, NULL, cwt.at)) continue;
|
if(monstersnear(cwt.at, moPlayer, NULL, cwt.at)) continue;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(!passable(c, cf, P_ISPLAYER | P_MONSTER)) continue;
|
if(!passable(c, cf, P_ISPLAYER | P_MONSTER)) continue;
|
||||||
if(strictlyAgainstGravity(c, cf, false, MF_IVY)) continue;
|
if(strictlyAgainstGravity(c, cf, false, MF_IVY)) continue;
|
||||||
if(monstersnear(cwt.at, NULL, moPlayer, c, cwt.at)) continue;
|
if(monstersnear(cwt.at, moPlayer, c, cwt.at)) continue;
|
||||||
}
|
}
|
||||||
dirs.push_back(d);
|
dirs.push_back(d);
|
||||||
}
|
}
|
||||||
@ -1223,22 +1232,19 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||||||
jumpstate = 10 + check_vault(cwt.at, c, P_ISPLAYER, jumpthru);
|
jumpstate = 10 + check_vault(cwt.at, c, P_ISPLAYER, jumpthru);
|
||||||
items[itOrbAether] = i;
|
items[itOrbAether] = i;
|
||||||
|
|
||||||
if(jumpstate == 16 && !monstersnearOS(a, c, jumpthru, moPlayer, NULL, cwt.at)) jumpstate = 17;
|
if(jumpstate == 15) {
|
||||||
|
changes.init();
|
||||||
if(jumpstate == 17) {
|
int k = tkills();
|
||||||
if(!isCheck(a)) {
|
eMonster m = jumpthru->monst;
|
||||||
int k = tkills();
|
if(jumpthru->wall == waShrub) {
|
||||||
eMonster m = jumpthru->monst;
|
addMessage(XLAT("You chop down the shrub."));
|
||||||
if(jumpthru->wall == waShrub) {
|
jumpthru->wall = waNone;
|
||||||
addMessage(XLAT("You chop down the shrub."));
|
|
||||||
jumpthru->wall = waNone;
|
|
||||||
}
|
|
||||||
if(m)
|
|
||||||
attackMonster(jumpthru, AF_NORMAL | AF_MSG, moPlayer);
|
|
||||||
k = tkills() - k;
|
|
||||||
jumpTo(c, itOrbDash, k, m);
|
|
||||||
}
|
}
|
||||||
return itOrbDash;
|
if(m)
|
||||||
|
attackMonster(jumpthru, AF_NORMAL | AF_MSG, moPlayer);
|
||||||
|
k = tkills() - k;
|
||||||
|
if(jumpTo(a, c, itOrbDash, k, m)) jumpstate = 16;
|
||||||
|
if(jumpstate == 16) return itOrbDash;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1247,10 +1253,10 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||||||
if(i) items[itOrbAether] = i-1;
|
if(i) items[itOrbAether] = i-1;
|
||||||
jumpstate = check_jump(cwt.at, c, P_ISPLAYER, jumpthru);
|
jumpstate = check_jump(cwt.at, c, P_ISPLAYER, jumpthru);
|
||||||
items[itOrbAether] = i;
|
items[itOrbAether] = i;
|
||||||
if(jumpstate == 3 && !monstersnearOS(a, c, NULL, moPlayer, NULL, cwt.at)) {
|
if(jumpstate == 3) {
|
||||||
jumpstate = 4;
|
changes.init();
|
||||||
if(!isCheck(a)) jumpTo(c, itOrbFrog);
|
if(jumpTo(a, c, itOrbFrog)) jumpstate = 4;
|
||||||
return itOrbFrog;
|
if(jumpstate == 4) return itOrbFrog;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1260,9 +1266,9 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||||||
if(i) items[itOrbAether] = i-1;
|
if(i) items[itOrbAether] = i-1;
|
||||||
jumpstate = 20 + check_phase(cwt.at, c, P_ISPLAYER, jumpthru);
|
jumpstate = 20 + check_phase(cwt.at, c, P_ISPLAYER, jumpthru);
|
||||||
items[itOrbAether] = i;
|
items[itOrbAether] = i;
|
||||||
if(jumpstate == 23 && !monstersnearOS(a, c, NULL, moPlayer, NULL, cwt.at)) {
|
if(jumpstate == 23) {
|
||||||
jumpstate = 24;
|
changes.init();
|
||||||
if(!isCheck(a)) jumpTo(c, itOrbPhasing);
|
if(jumpTo(a, c, itOrbPhasing)) jumpstate = 24;
|
||||||
}
|
}
|
||||||
if(shmup::on) shmup::popmonsters();
|
if(shmup::on) shmup::popmonsters();
|
||||||
if(jumpstate == 24) return itOrbPhasing;
|
if(jumpstate == 24) return itOrbPhasing;
|
||||||
@ -1302,9 +1308,16 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||||||
if(!shmup::on && items[itRevolver] && c->monst && canAttack(cwt.at, moPlayer, c, c->monst, AF_GUN)) {
|
if(!shmup::on && items[itRevolver] && c->monst && canAttack(cwt.at, moPlayer, c, c->monst, AF_GUN)) {
|
||||||
bool inrange = false;
|
bool inrange = false;
|
||||||
for(cell *c1: gun_targets(cwt.at)) if(c1 == c) inrange = true;
|
for(cell *c1: gun_targets(cwt.at)) if(c1 == c) inrange = true;
|
||||||
if(inrange && !monstersnearOS(a, cwt.at, c, moPlayer, NULL, cwt.at)) {
|
if(inrange) {
|
||||||
if(!isCheck(a)) gun_attack(c), apply_impact(c);
|
changes.init();
|
||||||
return itRevolver;
|
gun_attack(c), apply_impact(c);
|
||||||
|
if(monstersnearO(a, cwt.at, moPlayer, NULL, cwt.at)) {
|
||||||
|
changes.rollback();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if(isCheck(a)) changes.rollback();
|
||||||
|
return itRevolver;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
496
pcmove.cpp
496
pcmove.cpp
@ -19,6 +19,10 @@ EX bool hauntedWarning;
|
|||||||
/** is the Survivalist achievement still valid? have we received it? */
|
/** is the Survivalist achievement still valid? have we received it? */
|
||||||
EX bool survivalist, got_survivalist;
|
EX bool survivalist, got_survivalist;
|
||||||
|
|
||||||
|
EX void fail_survivalist() {
|
||||||
|
changes.value_set(survivalist, false);
|
||||||
|
}
|
||||||
|
|
||||||
/** last move was invisible */
|
/** last move was invisible */
|
||||||
EX bool invismove = false;
|
EX bool invismove = false;
|
||||||
/** last move was invisible due to Orb of Fish (thus Fish still see you)*/
|
/** last move was invisible due to Orb of Fish (thus Fish still see you)*/
|
||||||
@ -113,7 +117,6 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
|
|||||||
return false;
|
return false;
|
||||||
int flags = 0;
|
int flags = 0;
|
||||||
if(cwt.at->monst) {
|
if(cwt.at->monst) {
|
||||||
if(checkonly) return true;
|
|
||||||
if(isMountable(cwt.at->monst))
|
if(isMountable(cwt.at->monst))
|
||||||
addMessage(XLAT("You need to dismount %the1!", cwt.at->monst));
|
addMessage(XLAT("You need to dismount %the1!", cwt.at->monst));
|
||||||
else
|
else
|
||||||
@ -128,13 +131,11 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
|
|||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(markOrb2(itOrbFish)) return false;
|
if(markOrb2(itOrbFish)) return false;
|
||||||
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
|
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
flags |= AF_FALL;
|
flags |= AF_FALL;
|
||||||
addMessage(XLAT("Ice below you is melting! RUN!"));
|
addMessage(XLAT("Ice below you is melting! RUN!"));
|
||||||
}
|
}
|
||||||
else if(!attacking && cellEdgeUnstable(cwt.at)) {
|
else if(!attacking && cellEdgeUnstable(cwt.at)) {
|
||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
|
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
|
||||||
addMessage(XLAT("Nothing to stand on here!"));
|
addMessage(XLAT("Nothing to stand on here!"));
|
||||||
}
|
}
|
||||||
@ -142,29 +143,24 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
|
|||||||
if(markOrb(itOrbFish)) return false;
|
if(markOrb(itOrbFish)) return false;
|
||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
|
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
addMessage(XLAT("You have to run away from the water!"));
|
addMessage(XLAT("You have to run away from the water!"));
|
||||||
}
|
}
|
||||||
else if(cwt.at->wall == waClosedGate) {
|
else if(cwt.at->wall == waClosedGate) {
|
||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
addMessage(XLAT("The gate is closing right on you! RUN!"));
|
addMessage(XLAT("The gate is closing right on you! RUN!"));
|
||||||
}
|
}
|
||||||
else if(isFire(cwt.at) && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
|
else if(isFire(cwt.at) && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
|
||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
addMessage(XLAT("This spot will be burning soon! RUN!"));
|
addMessage(XLAT("This spot will be burning soon! RUN!"));
|
||||||
}
|
}
|
||||||
else if(cwt.at->wall == waMagma && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
|
else if(cwt.at->wall == waMagma && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
|
||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
|
if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
addMessage(XLAT("Run away from the magma!"));
|
addMessage(XLAT("Run away from the magma!"));
|
||||||
}
|
}
|
||||||
else if(cwt.at->wall == waChasm) {
|
else if(cwt.at->wall == waChasm) {
|
||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
|
if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
flags |= AF_FALL;
|
flags |= AF_FALL;
|
||||||
addMessage(XLAT("The floor has collapsed! RUN!"));
|
addMessage(XLAT("The floor has collapsed! RUN!"));
|
||||||
}
|
}
|
||||||
@ -175,7 +171,6 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
|
|||||||
else if(!passable(cwt.at, NULL, P_ISPLAYER)) {
|
else if(!passable(cwt.at, NULL, P_ISPLAYER)) {
|
||||||
if(isFire(cwt.at)) return false; // already checked: have Shield
|
if(isFire(cwt.at)) return false; // already checked: have Shield
|
||||||
if(markOrb2(itOrbAether)) return false;
|
if(markOrb2(itOrbAether)) return false;
|
||||||
if(checkonly) return true;
|
|
||||||
addMessage(XLAT("Your Aether power has expired! RUN!"));
|
addMessage(XLAT("Your Aether power has expired! RUN!"));
|
||||||
}
|
}
|
||||||
else return false;
|
else return false;
|
||||||
@ -260,7 +255,7 @@ bool pcmove::movepcto() {
|
|||||||
lastmountpos[0] = cwt.at;
|
lastmountpos[0] = cwt.at;
|
||||||
|
|
||||||
if(againstRose(cwt.at, NULL) && d<0 && !scentResistant()) {
|
if(againstRose(cwt.at, NULL) && d<0 && !scentResistant()) {
|
||||||
if(!checkonly) addMessage("You just cannot stand in place, those roses smell too nicely.");
|
addMessage("You just cannot stand in place, those roses smell too nicely.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -270,7 +265,16 @@ bool pcmove::movepcto() {
|
|||||||
fmsAttack = forcedmovetype == fmSkip || forcedmovetype == fmAttack;
|
fmsAttack = forcedmovetype == fmSkip || forcedmovetype == fmAttack;
|
||||||
fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate;
|
fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate;
|
||||||
|
|
||||||
return (d >= 0) ? actual_move() : stay();
|
changes.init();
|
||||||
|
bool b = (d >= 0) ? actual_move() : stay();
|
||||||
|
if(checkonly || !b) {
|
||||||
|
changes.rollback();
|
||||||
|
}
|
||||||
|
else if(changes.on) {
|
||||||
|
println(hlog, "error: not commited!");
|
||||||
|
changes.commit();
|
||||||
|
}
|
||||||
|
return b;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool pcmove::after_move() {
|
bool pcmove::after_move() {
|
||||||
@ -294,17 +298,17 @@ bool pcmove::after_move() {
|
|||||||
check_total_victory();
|
check_total_victory();
|
||||||
|
|
||||||
if(items[itWhirlpool] && cwt.at->land != laWhirlpool && !whirlpool::escaped) {
|
if(items[itWhirlpool] && cwt.at->land != laWhirlpool && !whirlpool::escaped) {
|
||||||
whirlpool::escaped = true;
|
changes.value_set(whirlpool::escaped, true);
|
||||||
achievement_gain("WHIRL1");
|
achievement_gain("WHIRL1");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(items[itLotus] >= 25 && !isHaunted(cwt.at->land) && survivalist && !got_survivalist) {
|
if(items[itLotus] >= 25 && !isHaunted(cwt.at->land) && survivalist && !got_survivalist) {
|
||||||
got_survivalist = true;
|
changes.value_set(got_survivalist, true);
|
||||||
achievement_gain("SURVIVAL");
|
achievement_gain("SURVIVAL");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(seenSevenMines && cwt.at->land != laMinefield) {
|
if(seenSevenMines && cwt.at->land != laMinefield) {
|
||||||
seenSevenMines = false;
|
changes.value_set(seenSevenMines, false);
|
||||||
achievement_gain("SEVENMINE");
|
achievement_gain("SEVENMINE");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -314,11 +318,21 @@ bool pcmove::after_move() {
|
|||||||
|
|
||||||
bool pcmove::swing() {
|
bool pcmove::swing() {
|
||||||
sideAttack(cwt.at, d, moPlayer, 0);
|
sideAttack(cwt.at, d, moPlayer, 0);
|
||||||
animateAttack(mi, LAYER_SMALL);
|
|
||||||
|
|
||||||
|
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
|
||||||
|
|
||||||
|
if(monstersnear(cwt.at, moPlayer, nullptr, cwt.at)) {
|
||||||
|
changes.rollback();
|
||||||
|
if(errormsgs && !checkonly)
|
||||||
|
wouldkill("You would be killed by %the1!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(checkonly) return true;
|
||||||
|
if(changes.on) changes.commit();
|
||||||
|
|
||||||
|
animateAttack(mi, LAYER_SMALL);
|
||||||
if(survivalist && isHaunted(mi.t->land))
|
if(survivalist && isHaunted(mi.t->land))
|
||||||
survivalist = false;
|
survivalist = false;
|
||||||
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
|
|
||||||
lastmovetype = lmTree; lastmove = mi.t;
|
lastmovetype = lmTree; lastmove = mi.t;
|
||||||
swordAttackStatic();
|
swordAttackStatic();
|
||||||
|
|
||||||
@ -334,71 +348,128 @@ bool pcmove::after_instant(bool kl) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct chaos_data {
|
EX void copy_metadata(cell *x, const gcell *y) {
|
||||||
cell *ca, *cb;
|
x->wall = y->wall;
|
||||||
gcell coa, cob;
|
x->monst = y->monst;
|
||||||
|
x->item = y->item;
|
||||||
bool done;
|
x->mondir = y->mondir;
|
||||||
|
x->stuntime = y->stuntime;
|
||||||
chaos_data() {
|
x->hitpoints = y->hitpoints;
|
||||||
done = false;
|
x->monmirror = y->monmirror;
|
||||||
ca = (cwt+1).cpeek();
|
if(isIcyLand(x)) {
|
||||||
cb = (cwt-1).cpeek();
|
x->landparam = y->landparam;
|
||||||
if(!items[itOrbChaos] || chaos_forbidden(ca) || chaos_forbidden(cb)) {
|
|
||||||
ca = cb = nullptr;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
markOrb(itOrbChaos);
|
|
||||||
coa = *ca;
|
|
||||||
cob = *cb;
|
|
||||||
copy_metadata(ca, &cob);
|
|
||||||
copy_metadata(cb, &coa);
|
|
||||||
int sa = ca->mondir - ((cwt+1)+wstep).spin;
|
|
||||||
int sb = cb->mondir - ((cwt-1)+wstep).spin;
|
|
||||||
ca->stuntime = min(ca->stuntime + 3, 15);
|
|
||||||
cb->stuntime = min(cb->stuntime + 3, 15);
|
|
||||||
ca->monmirror = !ca->monmirror;
|
|
||||||
cb->monmirror = !cb->monmirror;
|
|
||||||
if(ca->mondir < ca->type)
|
|
||||||
ca->mondir = ((cwt+1)+wstep-sb).spin;
|
|
||||||
if(cb->mondir < cb->type)
|
|
||||||
cb->mondir = ((cwt+1)+wstep-sa).spin;
|
|
||||||
}
|
}
|
||||||
|
x->wparam = y->wparam;
|
||||||
|
}
|
||||||
|
|
||||||
void rollback() {
|
#if HDR
|
||||||
done = true;
|
|
||||||
if(!ca) return;
|
|
||||||
copy_metadata(ca, &coa);
|
|
||||||
copy_metadata(cb, &cob);
|
|
||||||
}
|
|
||||||
|
|
||||||
~chaos_data() {
|
extern void playSound(cell *c, const string& fname, int vol);
|
||||||
if(!done) {
|
|
||||||
println(hlog, "chaos_data not done");
|
struct changes_t {
|
||||||
breakhere();
|
vector<reaction_t> rollbacks;
|
||||||
}
|
vector<reaction_t> commits;
|
||||||
|
bool on;
|
||||||
|
|
||||||
|
void init() {
|
||||||
|
on = true;
|
||||||
|
for(cell *dc: dcal) ccell(dc);
|
||||||
|
value_keep(kills);
|
||||||
|
value_keep(items);
|
||||||
}
|
}
|
||||||
|
|
||||||
void commit() {
|
void commit() {
|
||||||
if(cb && cb->monst == moPair) {
|
on = false;
|
||||||
gcell tmp = *ca;
|
for(auto& p: commits) p();
|
||||||
ca->monst = moPair;
|
rollbacks.clear();
|
||||||
ca->mondir = coa.mondir;
|
commits.clear();
|
||||||
killMonster(ca, moPlayer);
|
}
|
||||||
cb->monst = ca->monst;
|
|
||||||
copy_metadata(ca, &tmp);
|
void rollback(int pos = 0) {
|
||||||
|
on = false;
|
||||||
|
while(!rollbacks.empty()) {
|
||||||
|
rollbacks.back()();
|
||||||
|
rollbacks.pop_back();
|
||||||
}
|
}
|
||||||
if(ca && ca->monst == moPair) {
|
rollbacks.clear();
|
||||||
gcell tmp = *cb;
|
commits.clear();
|
||||||
cb->monst = moPair;
|
}
|
||||||
cb->mondir = cob.mondir;
|
|
||||||
killMonster(cb, moPlayer);
|
void ccell(cell *c) {
|
||||||
ca->monst = cb->monst;
|
if(!on) return;
|
||||||
copy_metadata(cb, &tmp);
|
gcell a = *c;
|
||||||
|
rollbacks.push_back([c, a] { copy_metadata(c, &a); });
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class T> void value_set(T& what, T value) {
|
||||||
|
if(what == value || !on) return;
|
||||||
|
T old = what;
|
||||||
|
rollbacks.push_back([&what, old] { what = old; });
|
||||||
|
what = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class T> void value_add(T& what, T step) {
|
||||||
|
value_keep(what); what += step;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class T> void value_inc(T& what) { value_add(what, 1); }
|
||||||
|
|
||||||
|
template<class T> void value_keep(T& what) {
|
||||||
|
if(!on) return;
|
||||||
|
T old = what;
|
||||||
|
rollbacks.push_back([&what, old] { what = old; });
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class T, class U, class V> void map_value(map<T, U>& vmap, V& key) {
|
||||||
|
if(vmap.count(key)) {
|
||||||
|
auto val = vmap[key];
|
||||||
|
at_rollback([&vmap, key, val] { vmap[key] = val; });
|
||||||
}
|
}
|
||||||
done = true;
|
else {
|
||||||
|
at_rollback([&vmap, key] { vmap.erase(key); });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void at_commit(reaction_t act) {
|
||||||
|
if(!on) act();
|
||||||
|
else commits.emplace_back(act);
|
||||||
|
}
|
||||||
|
|
||||||
|
void at_rollback(reaction_t act) {
|
||||||
|
if(on) rollbacks.emplace_back(act);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
EX changes_t changes;
|
||||||
|
|
||||||
|
void apply_chaos() {
|
||||||
|
cell *ca = (cwt+1).cpeek();
|
||||||
|
cell *cb = (cwt-1).cpeek();
|
||||||
|
if(!items[itOrbChaos] || chaos_forbidden(ca) || chaos_forbidden(cb)) return;
|
||||||
|
changes.ccell(ca);
|
||||||
|
changes.ccell(cb);
|
||||||
|
gcell coa = *ca;
|
||||||
|
gcell cob = *cb;
|
||||||
|
copy_metadata(ca, &cob);
|
||||||
|
copy_metadata(cb, &coa);
|
||||||
|
int sa = ca->mondir - ((cwt+1)+wstep).spin;
|
||||||
|
int sb = cb->mondir - ((cwt-1)+wstep).spin;
|
||||||
|
ca->stuntime = min(ca->stuntime + 3, 15);
|
||||||
|
cb->stuntime = min(cb->stuntime + 3, 15);
|
||||||
|
ca->monmirror = !ca->monmirror;
|
||||||
|
cb->monmirror = !cb->monmirror;
|
||||||
|
if(ca->mondir < ca->type)
|
||||||
|
ca->mondir = ((cwt+1)+wstep-sb).spin;
|
||||||
|
if(cb->mondir < cb->type)
|
||||||
|
cb->mondir = ((cwt+1)+wstep-sa).spin;
|
||||||
|
if(cb && cb->monst == moPair) {
|
||||||
|
killMonster(cb, moPlayer);
|
||||||
|
}
|
||||||
|
if(ca && ca->monst == moPair) {
|
||||||
|
killMonster(ca, moPlayer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool pcmove::actual_move() {
|
bool pcmove::actual_move() {
|
||||||
|
|
||||||
@ -423,7 +494,7 @@ bool pcmove::actual_move() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(againstRose(cwt.at, c2) && !scentResistant()) {
|
if(againstRose(cwt.at, c2) && !scentResistant()) {
|
||||||
if(!checkonly) addMessage("Those roses smell too nicely. You have to come towards them.");
|
addMessage("Those roses smell too nicely. You have to come towards them.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -463,26 +534,18 @@ bool pcmove::actual_move() {
|
|||||||
if(isPushable(c2->wall) && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
if(isPushable(c2->wall) && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
||||||
mip = determinePush(cwt, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, cwt.at); });
|
mip = determinePush(cwt, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, cwt.at); });
|
||||||
if(mip.d == NO_SPACE) {
|
if(mip.d == NO_SPACE) {
|
||||||
if(!checkonly) addMessage(XLAT("No room to push %the1.", c2->wall));
|
addMessage(XLAT("No room to push %the1.", c2->wall));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
chaos_data cdata;
|
nextmovetype = lmMove;
|
||||||
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
|
|
||||||
cdata.rollback();
|
|
||||||
if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; }
|
|
||||||
addMessage(XLAT("You push %the1.", c2->wall));
|
addMessage(XLAT("You push %the1.", c2->wall));
|
||||||
lastmovetype = lmPush; lastmove = cwt.at;
|
lastmovetype = lmPush; lastmove = cwt.at;
|
||||||
pushThumper(mip);
|
pushThumper(mip);
|
||||||
cdata.commit();
|
|
||||||
return perform_actual_move();
|
return perform_actual_move();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(c2->item == itHolyGrail && roundTableRadius(c2) < newRoundTableRadius()) {
|
if(c2->item == itHolyGrail && roundTableRadius(c2) < newRoundTableRadius()) {
|
||||||
if(!checkonly)
|
addMessage(XLAT("That was not a challenge. Find a larger castle!"));
|
||||||
addMessage(XLAT("That was not a challenge. Find a larger castle!"));
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -496,20 +559,14 @@ bool pcmove::actual_move() {
|
|||||||
if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
||||||
|
|
||||||
if(havePushConflict(cwt.at, checkonly)) return false;
|
if(havePushConflict(cwt.at, checkonly)) return false;
|
||||||
chaos_data cdata;
|
|
||||||
if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) {
|
|
||||||
if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
|
|
||||||
cdata.rollback();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; }
|
if(checkonly) { nextmovetype = lmMove; return true; }
|
||||||
if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
|
if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
|
||||||
placeWater(c2, cwt.at);
|
placeWater(c2, cwt.at);
|
||||||
moveBoat(mi);
|
moveBoat(mi);
|
||||||
|
changes.ccell(c2);
|
||||||
c2->mondir = revhint(cwt.at, d);
|
c2->mondir = revhint(cwt.at, d);
|
||||||
if(c2->item) boatmove = !boatmove;
|
if(c2->item) boatmove = !boatmove;
|
||||||
cdata.commit();
|
|
||||||
return perform_actual_move();
|
return perform_actual_move();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -522,39 +579,27 @@ bool pcmove::boat_move() {
|
|||||||
if(havePushConflict(cwt.at, checkonly)) return false;
|
if(havePushConflict(cwt.at, checkonly)) return false;
|
||||||
|
|
||||||
if(againstWind(c2, cwt.at)) {
|
if(againstWind(c2, cwt.at)) {
|
||||||
if(!checkonly)
|
addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!"));
|
||||||
addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!"));
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(againstCurrent(c2, cwt.at) && !markOrb(itOrbWater)) {
|
if(againstCurrent(c2, cwt.at) && !markOrb(itOrbWater)) {
|
||||||
if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
|
if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
|
||||||
return after_escape();
|
return after_escape();
|
||||||
if(!checkonly)
|
addMessage(XLAT("You cannot go against the current!"));
|
||||||
addMessage(XLAT("You cannot go against the current!"));
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(cwt.at->item == itOrbYendor) {
|
if(cwt.at->item == itOrbYendor) {
|
||||||
if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
|
if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
|
||||||
return after_escape();
|
return after_escape();
|
||||||
if(!checkonly)
|
addMessage(XLAT("The Orb of Yendor is locked in with powerful magic."));
|
||||||
addMessage(XLAT("The Orb of Yendor is locked in with powerful magic."));
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
chaos_data cdata;
|
nextmovetype = lmMove;
|
||||||
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
|
|
||||||
if(!checkonly && errormsgs)
|
|
||||||
wouldkill("%The1 would kill you there!");
|
|
||||||
cdata.rollback();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; }
|
|
||||||
moveBoat(mi);
|
moveBoat(mi);
|
||||||
boatmove = true;
|
boatmove = true;
|
||||||
cdata.commit();
|
|
||||||
return perform_actual_move();
|
return perform_actual_move();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -603,36 +648,25 @@ bool pcmove::after_escape() {
|
|||||||
|
|
||||||
if(c2->wall == waBigStatue && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
if(c2->wall == waBigStatue && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
||||||
if(!canPushStatueOn(cwt.at)) {
|
if(!canPushStatueOn(cwt.at)) {
|
||||||
if(!checkonly) {
|
if(isFire(cwt.at))
|
||||||
if(isFire(cwt.at))
|
addMessage(XLAT("You have to escape first!"));
|
||||||
addMessage(XLAT("You have to escape first!"));
|
else
|
||||||
else
|
addMessage(XLAT("There is not enough space!"));
|
||||||
addMessage(XLAT("There is not enough space!"));
|
|
||||||
}
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(havePushConflict(cwt.at, checkonly)) return false;
|
if(havePushConflict(cwt.at, checkonly)) return false;
|
||||||
|
|
||||||
eWall save_c2 = c2->wall;
|
changes.ccell(c2);
|
||||||
eWall save_cw = cwt.at->wall;
|
changes.ccell(cwt.at);
|
||||||
|
|
||||||
c2->wall = cwt.at->wall;
|
c2->wall = cwt.at->wall;
|
||||||
if(doesnotFall(cwt.at))
|
if(doesnotFall(cwt.at))
|
||||||
cwt.at->wall = waBigStatue;
|
cwt.at->wall = waBigStatue;
|
||||||
|
|
||||||
chaos_data cdata;
|
nextmovetype = lmMove;
|
||||||
|
|
||||||
if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) {
|
|
||||||
cdata.rollback();
|
|
||||||
if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
|
|
||||||
c2->wall = save_c2; cwt.at->wall = save_cw;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(checkonly) { cdata.rollback(); c2->wall = save_c2; cwt.at->wall = save_cw; nextmovetype = lmMove; return true; }
|
|
||||||
addMessage(XLAT("You push %the1 behind you!", waBigStatue));
|
addMessage(XLAT("You push %the1 behind you!", waBigStatue));
|
||||||
animateMovement(mi.rev(), LAYER_BOAT);
|
animateMovement(mi.rev(), LAYER_BOAT);
|
||||||
cdata.commit();
|
|
||||||
return perform_actual_move();
|
return perform_actual_move();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -650,15 +684,12 @@ bool pcmove::after_escape() {
|
|||||||
|
|
||||||
if(attackable && fmsAttack) {
|
if(attackable && fmsAttack) {
|
||||||
if(checkNeedMove(checkonly, true)) return false;
|
if(checkNeedMove(checkonly, true)) return false;
|
||||||
if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) {
|
nextmovetype = nm ? lmAttack : lmSkip;
|
||||||
if(!checkonly && errormsgs) wouldkill("%The1 would get you!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if(checkonly) { nextmovetype = nm ? lmAttack : lmSkip; return true; }
|
|
||||||
if(c2->wall == waSmallTree) {
|
if(c2->wall == waSmallTree) {
|
||||||
drawParticles(c2, winf[c2->wall].color, 4);
|
drawParticles(c2, winf[c2->wall].color, 4);
|
||||||
addMessage(XLAT("You chop down the tree."));
|
addMessage(XLAT("You chop down the tree."));
|
||||||
playSound(c2, "hit-axe" + pick123());
|
playSound(c2, "hit-axe" + pick123());
|
||||||
|
changes.ccell(c2);
|
||||||
c2->wall = waNone;
|
c2->wall = waNone;
|
||||||
return swing();
|
return swing();
|
||||||
}
|
}
|
||||||
@ -666,6 +697,7 @@ bool pcmove::after_escape() {
|
|||||||
drawParticles(c2, winf[c2->wall].color, 8);
|
drawParticles(c2, winf[c2->wall].color, 8);
|
||||||
addMessage(XLAT("You start chopping down the tree."));
|
addMessage(XLAT("You start chopping down the tree."));
|
||||||
playSound(c2, "hit-axe" + pick123());
|
playSound(c2, "hit-axe" + pick123());
|
||||||
|
changes.ccell(c2);
|
||||||
c2->wall = waSmallTree;
|
c2->wall = waSmallTree;
|
||||||
return swing();
|
return swing();
|
||||||
}
|
}
|
||||||
@ -681,14 +713,14 @@ bool pcmove::after_escape() {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else if(c2->monst == moKnight) {
|
else if(c2->monst == moKnight) {
|
||||||
if(!checkonly) camelot::knightFlavorMessage(c2);
|
camelot::knightFlavorMessage(c2);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else if(c2->monst && (!isFriendly(c2) || c2->monst == moTameBomberbird || isMountable(c2->monst))
|
else if(c2->monst && (!isFriendly(c2) || c2->monst == moTameBomberbird || isMountable(c2->monst))
|
||||||
&& !(peace::on && !isMultitile(c2->monst) && !good_tortoise))
|
&& !(peace::on && !isMultitile(c2->monst) && !good_tortoise))
|
||||||
return attack();
|
return attack();
|
||||||
else if(!passable(c2, cwt.at, P_USEBOAT | P_ISPLAYER | P_MIRROR | P_MONSTER)) {
|
else if(!passable(c2, cwt.at, P_USEBOAT | P_ISPLAYER | P_MIRROR | P_MONSTER)) {
|
||||||
if(!checkonly) tell_why_impassable();
|
tell_why_impassable();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else if(fmsMove)
|
else if(fmsMove)
|
||||||
@ -709,64 +741,12 @@ bool pcmove::move_if_okay() {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
chaos_data cdata;
|
if(switchplace_prevent(cwt.at, c2, checkonly))
|
||||||
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
|
|
||||||
cdata.rollback();
|
|
||||||
if(checkonly) return false;
|
|
||||||
|
|
||||||
if(items[itOrbFlash]) {
|
|
||||||
if(checkonly) { nextmovetype = lmInstant; return true; }
|
|
||||||
if(orbProtection(itOrbFlash)) return true;
|
|
||||||
activateFlash();
|
|
||||||
checkmove();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(items[itOrbLightning]) {
|
|
||||||
if(checkonly) { nextmovetype = lmInstant; return true; }
|
|
||||||
if(orbProtection(itOrbLightning)) return true;
|
|
||||||
activateLightning();
|
|
||||||
checkmove();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(who_kills_me == moOutlaw && items[itRevolver]) {
|
|
||||||
for(int i=0; i<c2->type; i++) {
|
|
||||||
cell *c3 = c2->move(i);
|
|
||||||
if(c3) for(int i=0; i<c3->type; i++) {
|
|
||||||
cell *c4 = c3->move(i);
|
|
||||||
if(c4 && c4->monst == moOutlaw) {
|
|
||||||
eItem i = targetRangedOrb(c4, roCheck);
|
|
||||||
if(i == itRevolver) {
|
|
||||||
targetRangedOrb(c4, roKeyboard);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!checkonly && errormsgs)
|
|
||||||
wouldkill("%The1 would kill you there!");
|
|
||||||
return false;
|
return false;
|
||||||
}
|
if(!checkonly && warningprotection_hit(do_we_stab_a_friend(cwt.at, c2, moPlayer)))
|
||||||
|
|
||||||
if(switchplace_prevent(cwt.at, c2, checkonly)) {
|
|
||||||
cdata.rollback();
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
if(!checkonly && warningprotection_hit(do_we_stab_a_friend(cwt.at, c2, moPlayer))) {
|
|
||||||
cdata.rollback();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(checkonly) {
|
nextmovetype = lmMove;
|
||||||
cdata.rollback();
|
|
||||||
nextmovetype = lmMove;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
cdata.commit();
|
|
||||||
return perform_actual_move();
|
return perform_actual_move();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -810,15 +790,16 @@ bool pcmove::attack() {
|
|||||||
|
|
||||||
if(!ca) {
|
if(!ca) {
|
||||||
if(forcedmovetype == fmAttack) {
|
if(forcedmovetype == fmAttack) {
|
||||||
if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) {
|
if(monstersnear(cwt.at,moPlayer,NULL,cwt.at)) {
|
||||||
if(!checkonly && errormsgs) wouldkill("%The1 would get you!");
|
changes.rollback();
|
||||||
|
if(errormsgs && !checkonly) wouldkill("%The1 would get you!");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if(checkonly) { nextmovetype = lmSkip; return true; }
|
nextmovetype = lmSkip;
|
||||||
addMessage(XLAT("You swing your sword at %the1.", c2->monst));
|
addMessage(XLAT("You swing your sword at %the1.", c2->monst));
|
||||||
return swing();
|
return swing();
|
||||||
}
|
}
|
||||||
if(!checkonly) tell_why_cannot_attack();
|
tell_why_cannot_attack();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -842,29 +823,25 @@ bool pcmove::attack() {
|
|||||||
if(!(isWatery(cwt.at) && c2->monst == moWaterElemental) && checkNeedMove(checkonly, true))
|
if(!(isWatery(cwt.at) && c2->monst == moWaterElemental) && checkNeedMove(checkonly, true))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if(monstersnear(cwt.at, c2, moPlayer, mip.t, cwt.at)) {
|
|
||||||
if(errormsgs && !checkonly)
|
|
||||||
wouldkill("You would be killed by %the1!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(c2->monst == moTameBomberbird && warningprotection_hit(moTameBomberbird)) return false;
|
if(c2->monst == moTameBomberbird && warningprotection_hit(moTameBomberbird)) return false;
|
||||||
|
|
||||||
if(checkonly) { nextmovetype = lmAttack; return true; }
|
nextmovetype = lmAttack;
|
||||||
|
|
||||||
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
|
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
|
||||||
|
|
||||||
int tk = tkills();
|
int tk = tkills();
|
||||||
|
|
||||||
if(good_tortoise) {
|
if(good_tortoise) {
|
||||||
items[itBabyTortoise] += 4;
|
changes.at_commit([c2] {
|
||||||
updateHi(itBabyTortoise, items[itBabyTortoise]);
|
items[itBabyTortoise] += 4;
|
||||||
c2->item = itBabyTortoise;
|
updateHi(itBabyTortoise, items[itBabyTortoise]);
|
||||||
tortoise::babymap[c2] = tortoise::seekbits;
|
c2->item = itBabyTortoise;
|
||||||
playSound(c2, playergender() ? "heal-princess" : "heal-prince");
|
tortoise::babymap[c2] = tortoise::seekbits;
|
||||||
addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!"));
|
playSound(c2, playergender() ? "heal-princess" : "heal-prince");
|
||||||
c2->stuntime = 2;
|
addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!"));
|
||||||
achievement_collection(itBabyTortoise);
|
c2->stuntime = 2;
|
||||||
|
achievement_collection(itBabyTortoise);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
eMonster m = c2->monst;
|
eMonster m = c2->monst;
|
||||||
@ -873,13 +850,15 @@ bool pcmove::attack() {
|
|||||||
markOrb(itOrbSlaying);
|
markOrb(itOrbSlaying);
|
||||||
if(c2->monst == moTerraWarrior && hrand(100) > 2 * items[itTerra]) {
|
if(c2->monst == moTerraWarrior && hrand(100) > 2 * items[itTerra]) {
|
||||||
if(hrand(2 + jiangshi_on_screen) < 2)
|
if(hrand(2 + jiangshi_on_screen) < 2)
|
||||||
wandering_jiangshi++;
|
changes.value_add(wandering_jiangshi, 1);
|
||||||
}
|
}
|
||||||
attackMonster(c2, attackflags | AF_MSG, moPlayer);
|
attackMonster(c2, attackflags | AF_MSG, moPlayer);
|
||||||
if(m == moRusalka) {
|
if(m == moRusalka) {
|
||||||
|
changes.ccell(cwt.at);
|
||||||
if(cwt.at->wall == waNone) cwt.at->wall = waShallow;
|
if(cwt.at->wall == waNone) cwt.at->wall = waShallow;
|
||||||
else if(cwt.at->wall == waShallow) cwt.at->wall = waDeepWater;
|
else if(cwt.at->wall == waShallow) cwt.at->wall = waDeepWater;
|
||||||
}
|
}
|
||||||
|
changes.ccell(c2);
|
||||||
// salamanders are stunned for longer time when pushed into a wall
|
// salamanders are stunned for longer time when pushed into a wall
|
||||||
if(c2->monst == moSalamander && (mip.t == c2 || !mip.t)) c2->stuntime = 10;
|
if(c2->monst == moSalamander && (mip.t == c2 || !mip.t)) c2->stuntime = 10;
|
||||||
if(!c2->monst) produceGhost(c2, m, moPlayer);
|
if(!c2->monst) produceGhost(c2, m, moPlayer);
|
||||||
@ -891,6 +870,16 @@ bool pcmove::attack() {
|
|||||||
sideAttack(cwt.at, d, moPlayer, tkills() - tk);
|
sideAttack(cwt.at, d, moPlayer, tkills() - tk);
|
||||||
lastmovetype = lmAttack; lastmove = c2;
|
lastmovetype = lmAttack; lastmove = c2;
|
||||||
swordAttackStatic();
|
swordAttackStatic();
|
||||||
|
|
||||||
|
if(monstersnear(cwt.at, moPlayer, nullptr, cwt.at)) {
|
||||||
|
changes.rollback();
|
||||||
|
if(errormsgs && !checkonly)
|
||||||
|
wouldkill("You would be killed by %the1!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(checkonly) return true;
|
||||||
|
if(changes.on) changes.commit();
|
||||||
|
|
||||||
return after_move();
|
return after_move();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -898,20 +887,6 @@ EX bool chaos_forbidden(cell *c) {
|
|||||||
return among(c->wall, waMirrorWall, waBarrier, waRoundTable) || isMultitile(c->monst);
|
return among(c->wall, waMirrorWall, waBarrier, waRoundTable) || isMultitile(c->monst);
|
||||||
}
|
}
|
||||||
|
|
||||||
EX void copy_metadata(cell *x, gcell *y) {
|
|
||||||
x->wall = y->wall;
|
|
||||||
x->monst = y->monst;
|
|
||||||
x->item = y->item;
|
|
||||||
x->mondir = y->mondir;
|
|
||||||
x->stuntime = y->stuntime;
|
|
||||||
x->hitpoints = y->hitpoints;
|
|
||||||
x->monmirror = y->monmirror;
|
|
||||||
if(isIcyLand(x)) {
|
|
||||||
x->landparam = y->landparam;
|
|
||||||
}
|
|
||||||
x->wparam = y->wparam;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool pcmove::perform_actual_move() {
|
bool pcmove::perform_actual_move() {
|
||||||
cell*& c2 = mi.t;
|
cell*& c2 = mi.t;
|
||||||
flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
|
flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
|
||||||
@ -989,10 +964,63 @@ void pcmove::handle_friendly_ivy() {
|
|||||||
|
|
||||||
bool pcmove::perform_move_or_jump() {
|
bool pcmove::perform_move_or_jump() {
|
||||||
lastmovetype = lmMove; lastmove = cwt.at;
|
lastmovetype = lmMove; lastmove = cwt.at;
|
||||||
|
apply_chaos();
|
||||||
|
|
||||||
stabbingAttack(cwt.at, mi.t, moPlayer);
|
stabbingAttack(cwt.at, mi.t, moPlayer);
|
||||||
cell *c1 = cwt.at;
|
cell *c1 = cwt.at;
|
||||||
|
changes.value_keep(cwt);
|
||||||
cwt += wstep;
|
cwt += wstep;
|
||||||
|
|
||||||
|
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK | mirror::GO);
|
||||||
|
|
||||||
|
playerMoveEffects(c1, mi.t);
|
||||||
|
|
||||||
|
if(mi.t->monst == moFriendlyIvy) changes.ccell(mi.t), mi.t->monst = moNone;
|
||||||
|
|
||||||
|
if(monstersnear(cwt.at, moPlayer, nullptr, c1)) {
|
||||||
|
changes.rollback();
|
||||||
|
|
||||||
|
/* todo
|
||||||
|
if(items[itOrbFlash]) {
|
||||||
|
if(checkonly) { nextmovetype = lmInstant; return true; }
|
||||||
|
if(orbProtection(itOrbFlash)) return true;
|
||||||
|
activateFlash();
|
||||||
|
checkmove();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(items[itOrbLightning]) {
|
||||||
|
if(checkonly) { nextmovetype = lmInstant; return true; }
|
||||||
|
if(orbProtection(itOrbLightning)) return true;
|
||||||
|
activateLightning();
|
||||||
|
checkmove();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(who_kills_me == moOutlaw && items[itRevolver]) {
|
||||||
|
for(int i=0; i<c2->type; i++) {
|
||||||
|
cell *c3 = c2->move(i);
|
||||||
|
if(c3) for(int i=0; i<c3->type; i++) {
|
||||||
|
cell *c4 = c3->move(i);
|
||||||
|
if(c4 && c4->monst == moOutlaw) {
|
||||||
|
eItem i = targetRangedOrb(c4, roCheck);
|
||||||
|
if(i == itRevolver) {
|
||||||
|
targetRangedOrb(c4, roKeyboard);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
if(errormsgs && !checkonly) wouldkill("%The1 would kill you there!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(checkonly) return true;
|
||||||
|
if(changes.on) changes.commit();
|
||||||
|
|
||||||
if(switchplaces) {
|
if(switchplaces) {
|
||||||
indAnimateMovement(mi, LAYER_SMALL);
|
indAnimateMovement(mi, LAYER_SMALL);
|
||||||
indAnimateMovement(mi.rev(), LAYER_SMALL);
|
indAnimateMovement(mi.rev(), LAYER_SMALL);
|
||||||
@ -1002,12 +1030,6 @@ bool pcmove::perform_move_or_jump() {
|
|||||||
animateMovement(mi, LAYER_SMALL);
|
animateMovement(mi, LAYER_SMALL);
|
||||||
current_display->which_copy = current_display->which_copy * adj(mi);
|
current_display->which_copy = current_display->which_copy * adj(mi);
|
||||||
|
|
||||||
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK | mirror::GO);
|
|
||||||
|
|
||||||
playerMoveEffects(c1, mi.t);
|
|
||||||
|
|
||||||
if(mi.t->monst == moFriendlyIvy) mi.t->monst = moNone;
|
|
||||||
|
|
||||||
countLocalTreasure();
|
countLocalTreasure();
|
||||||
landvisited[cwt.at->land] = true;
|
landvisited[cwt.at->land] = true;
|
||||||
afterplayermoved();
|
afterplayermoved();
|
||||||
@ -1023,13 +1045,16 @@ bool pcmove::stay() {
|
|||||||
lastmovetype = lmSkip; lastmove = NULL;
|
lastmovetype = lmSkip; lastmove = NULL;
|
||||||
if(checkNeedMove(checkonly, false))
|
if(checkNeedMove(checkonly, false))
|
||||||
return false;
|
return false;
|
||||||
if(monstersnear(cwt.at, NULL, moPlayer, NULL, cwt.at)) {
|
swordAttackStatic();
|
||||||
|
nextmovetype = lmSkip;
|
||||||
|
if(monstersnear(cwt.at, moPlayer, nullptr, cwt.at)) {
|
||||||
|
changes.rollback();
|
||||||
if(errormsgs && !checkonly)
|
if(errormsgs && !checkonly)
|
||||||
wouldkill("%The1 would get you!");
|
wouldkill("%The1 would get you!");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if(checkonly) { nextmovetype = lmSkip; return true; }
|
if(checkonly) return true;
|
||||||
swordAttackStatic();
|
if(changes.on) changes.commit();
|
||||||
if(d == -2)
|
if(d == -2)
|
||||||
dropGreenStone(cwt.at);
|
dropGreenStone(cwt.at);
|
||||||
if(cellUnstable(cwt.at) && !markOrb(itOrbAether))
|
if(cellUnstable(cwt.at) && !markOrb(itOrbAether))
|
||||||
@ -1139,6 +1164,7 @@ EX void playerMoveEffects(cell *c1, cell *c2) {
|
|||||||
|
|
||||||
if(peace::on) items[itOrbSword] = c2->land == laBurial ? 100 : 0;
|
if(peace::on) items[itOrbSword] = c2->land == laBurial ? 100 : 0;
|
||||||
|
|
||||||
|
changes.value_keep(sword::dir[multi::cpid]);
|
||||||
sword::dir[multi::cpid] = sword::shift(c1, c2, sword::dir[multi::cpid]);
|
sword::dir[multi::cpid] = sword::shift(c1, c2, sword::dir[multi::cpid]);
|
||||||
|
|
||||||
destroyWeakBranch(c1, c2, moPlayer);
|
destroyWeakBranch(c1, c2, moPlayer);
|
||||||
@ -1172,7 +1198,7 @@ EX void playerMoveEffects(cell *c1, cell *c2) {
|
|||||||
c2->landparam = 40;
|
c2->landparam = 40;
|
||||||
|
|
||||||
if((c2->land == laHauntedWall || c2->land == laHaunted) && !hauntedWarning) {
|
if((c2->land == laHauntedWall || c2->land == laHaunted) && !hauntedWarning) {
|
||||||
hauntedWarning = true;
|
changes.value_set(hauntedWarning, true);
|
||||||
addMessage(XLAT("You become a bit nervous..."));
|
addMessage(XLAT("You become a bit nervous..."));
|
||||||
addMessage(XLAT("Better not to let your greed make you stray from your path."));
|
addMessage(XLAT("Better not to let your greed make you stray from your path."));
|
||||||
playSound(c2, "nervous");
|
playSound(c2, "nervous");
|
||||||
@ -1344,14 +1370,12 @@ EX bool havePushConflict(cell *pushto, bool checkonly) {
|
|||||||
if(pushto && multi::activePlayers() > 1) {
|
if(pushto && multi::activePlayers() > 1) {
|
||||||
for(int i=0; i<multi::players; i++) if(i != multi::cpid && multi::playerActive(i))
|
for(int i=0; i<multi::players; i++) if(i != multi::cpid && multi::playerActive(i))
|
||||||
if(multi::origpos[i] == pushto || multi::origtarget[i] == pushto) {
|
if(multi::origpos[i] == pushto || multi::origtarget[i] == pushto) {
|
||||||
if(!checkonly)
|
addMessage(XLAT("Cannot push into another player!"));
|
||||||
addMessage(XLAT("Cannot push into another player!"));
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
for(int i=0; i<isize(stalemate::moves); i++) {
|
for(int i=0; i<isize(stalemate::moves); i++) {
|
||||||
if(pushto == stalemate::moves[i].pushto) {
|
if(pushto == stalemate::moves[i].pushto) {
|
||||||
if(!checkonly)
|
addMessage(XLAT("Cannot push into the same location!"));
|
||||||
addMessage(XLAT("Cannot push into the same location!"));
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -216,6 +216,7 @@ string wheresounds = HYPERPATH "sounds/";
|
|||||||
hookset<bool(const string& s, int vol)> *hooks_sound;
|
hookset<bool(const string& s, int vol)> *hooks_sound;
|
||||||
|
|
||||||
EX void playSound(cell *c, const string& fname, int vol IS(100)) {
|
EX void playSound(cell *c, const string& fname, int vol IS(100)) {
|
||||||
|
LATE( hr::playSound(c, fname, vol); )
|
||||||
if(effvolume == 0) return;
|
if(effvolume == 0) return;
|
||||||
if(callhandlers(false, hooks_sound, fname, vol)) return;
|
if(callhandlers(false, hooks_sound, fname, vol)) return;
|
||||||
// printf("Play sound: %s\n", fname.c_str());
|
// printf("Play sound: %s\n", fname.c_str());
|
||||||
|
@ -1518,7 +1518,6 @@ EX void finishAll() {
|
|||||||
#if CAP_SAVE
|
#if CAP_SAVE
|
||||||
saveStats();
|
saveStats();
|
||||||
#endif
|
#endif
|
||||||
offscreen.clear();
|
|
||||||
clearMemory();
|
clearMemory();
|
||||||
#if ISMOBILE==0
|
#if ISMOBILE==0
|
||||||
cleargraph();
|
cleargraph();
|
||||||
|
@ -750,6 +750,7 @@ EX namespace yendor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
EX void collected(cell* c2) {
|
EX void collected(cell* c2) {
|
||||||
|
LATE( collected(c2); )
|
||||||
playSound(c2, "tada");
|
playSound(c2, "tada");
|
||||||
items[itOrbShield] += 31;
|
items[itOrbShield] += 31;
|
||||||
for(int i=0; i<isize(yendor::yi); i++)
|
for(int i=0; i<isize(yendor::yi); i++)
|
||||||
|
Loading…
Reference in New Issue
Block a user