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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-10-20 08:27:39 +00:00

rewritten undo: part 1

This commit is contained in:
Zeno Rogue
2020-02-29 17:58:59 +01:00
parent eb15070ac4
commit e564622a48
17 changed files with 428 additions and 400 deletions

View File

@@ -19,6 +19,10 @@ EX bool hauntedWarning;
/** is the Survivalist achievement still valid? have we received it? */
EX bool survivalist, got_survivalist;
EX void fail_survivalist() {
changes.value_set(survivalist, false);
}
/** last move was invisible */
EX bool invismove = false;
/** last move was invisible due to Orb of Fish (thus Fish still see you)*/
@@ -113,7 +117,6 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
return false;
int flags = 0;
if(cwt.at->monst) {
if(checkonly) return true;
if(isMountable(cwt.at->monst))
addMessage(XLAT("You need to dismount %the1!", cwt.at->monst));
else
@@ -128,13 +131,11 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
if(markOrb2(itOrbAether)) return false;
if(markOrb2(itOrbFish)) return false;
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
if(checkonly) return true;
flags |= AF_FALL;
addMessage(XLAT("Ice below you is melting! RUN!"));
}
else if(!attacking && cellEdgeUnstable(cwt.at)) {
if(markOrb2(itOrbAether)) return false;
if(checkonly) return true;
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
addMessage(XLAT("Nothing to stand on here!"));
}
@@ -142,29 +143,24 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
if(markOrb(itOrbFish)) return false;
if(markOrb2(itOrbAether)) return false;
if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false;
if(checkonly) return true;
addMessage(XLAT("You have to run away from the water!"));
}
else if(cwt.at->wall == waClosedGate) {
if(markOrb2(itOrbAether)) return false;
if(checkonly) return true;
addMessage(XLAT("The gate is closing right on you! RUN!"));
}
else if(isFire(cwt.at) && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
if(markOrb2(itOrbAether)) return false;
if(checkonly) return true;
addMessage(XLAT("This spot will be burning soon! RUN!"));
}
else if(cwt.at->wall == waMagma && !markOrb(itOrbWinter) && !markOrb2(itOrbShield)) {
if(markOrb2(itOrbAether)) return false;
if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
if(checkonly) return true;
addMessage(XLAT("Run away from the magma!"));
}
else if(cwt.at->wall == waChasm) {
if(markOrb2(itOrbAether)) return false;
if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false;
if(checkonly) return true;
flags |= AF_FALL;
addMessage(XLAT("The floor has collapsed! RUN!"));
}
@@ -175,7 +171,6 @@ EX bool checkNeedMove(bool checkonly, bool attacking) {
else if(!passable(cwt.at, NULL, P_ISPLAYER)) {
if(isFire(cwt.at)) return false; // already checked: have Shield
if(markOrb2(itOrbAether)) return false;
if(checkonly) return true;
addMessage(XLAT("Your Aether power has expired! RUN!"));
}
else return false;
@@ -260,7 +255,7 @@ bool pcmove::movepcto() {
lastmountpos[0] = cwt.at;
if(againstRose(cwt.at, NULL) && d<0 && !scentResistant()) {
if(!checkonly) addMessage("You just cannot stand in place, those roses smell too nicely.");
addMessage("You just cannot stand in place, those roses smell too nicely.");
return false;
}
@@ -270,7 +265,16 @@ bool pcmove::movepcto() {
fmsAttack = forcedmovetype == fmSkip || forcedmovetype == fmAttack;
fmsActivate = forcedmovetype == fmSkip || forcedmovetype == fmActivate;
return (d >= 0) ? actual_move() : stay();
changes.init();
bool b = (d >= 0) ? actual_move() : stay();
if(checkonly || !b) {
changes.rollback();
}
else if(changes.on) {
println(hlog, "error: not commited!");
changes.commit();
}
return b;
}
bool pcmove::after_move() {
@@ -294,17 +298,17 @@ bool pcmove::after_move() {
check_total_victory();
if(items[itWhirlpool] && cwt.at->land != laWhirlpool && !whirlpool::escaped) {
whirlpool::escaped = true;
changes.value_set(whirlpool::escaped, true);
achievement_gain("WHIRL1");
}
if(items[itLotus] >= 25 && !isHaunted(cwt.at->land) && survivalist && !got_survivalist) {
got_survivalist = true;
changes.value_set(got_survivalist, true);
achievement_gain("SURVIVAL");
}
if(seenSevenMines && cwt.at->land != laMinefield) {
seenSevenMines = false;
changes.value_set(seenSevenMines, false);
achievement_gain("SEVENMINE");
}
@@ -314,11 +318,21 @@ bool pcmove::after_move() {
bool pcmove::swing() {
sideAttack(cwt.at, d, moPlayer, 0);
animateAttack(mi, LAYER_SMALL);
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
if(monstersnear(cwt.at, moPlayer, nullptr, cwt.at)) {
changes.rollback();
if(errormsgs && !checkonly)
wouldkill("You would be killed by %the1!");
return false;
}
if(checkonly) return true;
if(changes.on) changes.commit();
animateAttack(mi, LAYER_SMALL);
if(survivalist && isHaunted(mi.t->land))
survivalist = false;
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
lastmovetype = lmTree; lastmove = mi.t;
swordAttackStatic();
@@ -334,72 +348,129 @@ bool pcmove::after_instant(bool kl) {
return true;
}
struct chaos_data {
cell *ca, *cb;
gcell coa, cob;
EX void copy_metadata(cell *x, const gcell *y) {
x->wall = y->wall;
x->monst = y->monst;
x->item = y->item;
x->mondir = y->mondir;
x->stuntime = y->stuntime;
x->hitpoints = y->hitpoints;
x->monmirror = y->monmirror;
if(isIcyLand(x)) {
x->landparam = y->landparam;
}
x->wparam = y->wparam;
}
#if HDR
extern void playSound(cell *c, const string& fname, int vol);
struct changes_t {
vector<reaction_t> rollbacks;
vector<reaction_t> commits;
bool on;
bool done;
chaos_data() {
done = false;
ca = (cwt+1).cpeek();
cb = (cwt-1).cpeek();
if(!items[itOrbChaos] || chaos_forbidden(ca) || chaos_forbidden(cb)) {
ca = cb = nullptr;
return;
void init() {
on = true;
for(cell *dc: dcal) ccell(dc);
value_keep(kills);
value_keep(items);
}
void commit() {
on = false;
for(auto& p: commits) p();
rollbacks.clear();
commits.clear();
}
void rollback(int pos = 0) {
on = false;
while(!rollbacks.empty()) {
rollbacks.back()();
rollbacks.pop_back();
}
markOrb(itOrbChaos);
coa = *ca;
cob = *cb;
copy_metadata(ca, &cob);
copy_metadata(cb, &coa);
int sa = ca->mondir - ((cwt+1)+wstep).spin;
int sb = cb->mondir - ((cwt-1)+wstep).spin;
ca->stuntime = min(ca->stuntime + 3, 15);
cb->stuntime = min(cb->stuntime + 3, 15);
ca->monmirror = !ca->monmirror;
cb->monmirror = !cb->monmirror;
if(ca->mondir < ca->type)
ca->mondir = ((cwt+1)+wstep-sb).spin;
if(cb->mondir < cb->type)
cb->mondir = ((cwt+1)+wstep-sa).spin;
rollbacks.clear();
commits.clear();
}
void rollback() {
done = true;
if(!ca) return;
copy_metadata(ca, &coa);
copy_metadata(cb, &cob);
void ccell(cell *c) {
if(!on) return;
gcell a = *c;
rollbacks.push_back([c, a] { copy_metadata(c, &a); });
}
~chaos_data() {
if(!done) {
println(hlog, "chaos_data not done");
breakhere();
template<class T> void value_set(T& what, T value) {
if(what == value || !on) return;
T old = what;
rollbacks.push_back([&what, old] { what = old; });
what = value;
}
template<class T> void value_add(T& what, T step) {
value_keep(what); what += step;
}
template<class T> void value_inc(T& what) { value_add(what, 1); }
template<class T> void value_keep(T& what) {
if(!on) return;
T old = what;
rollbacks.push_back([&what, old] { what = old; });
}
template<class T, class U, class V> void map_value(map<T, U>& vmap, V& key) {
if(vmap.count(key)) {
auto val = vmap[key];
at_rollback([&vmap, key, val] { vmap[key] = val; });
}
else {
at_rollback([&vmap, key] { vmap.erase(key); });
}
}
void commit() {
if(cb && cb->monst == moPair) {
gcell tmp = *ca;
ca->monst = moPair;
ca->mondir = coa.mondir;
killMonster(ca, moPlayer);
cb->monst = ca->monst;
copy_metadata(ca, &tmp);
}
if(ca && ca->monst == moPair) {
gcell tmp = *cb;
cb->monst = moPair;
cb->mondir = cob.mondir;
killMonster(cb, moPlayer);
ca->monst = cb->monst;
copy_metadata(cb, &tmp);
}
done = true;
void at_commit(reaction_t act) {
if(!on) act();
else commits.emplace_back(act);
}
void at_rollback(reaction_t act) {
if(on) rollbacks.emplace_back(act);
}
};
#endif
EX changes_t changes;
void apply_chaos() {
cell *ca = (cwt+1).cpeek();
cell *cb = (cwt-1).cpeek();
if(!items[itOrbChaos] || chaos_forbidden(ca) || chaos_forbidden(cb)) return;
changes.ccell(ca);
changes.ccell(cb);
gcell coa = *ca;
gcell cob = *cb;
copy_metadata(ca, &cob);
copy_metadata(cb, &coa);
int sa = ca->mondir - ((cwt+1)+wstep).spin;
int sb = cb->mondir - ((cwt-1)+wstep).spin;
ca->stuntime = min(ca->stuntime + 3, 15);
cb->stuntime = min(cb->stuntime + 3, 15);
ca->monmirror = !ca->monmirror;
cb->monmirror = !cb->monmirror;
if(ca->mondir < ca->type)
ca->mondir = ((cwt+1)+wstep-sb).spin;
if(cb->mondir < cb->type)
cb->mondir = ((cwt+1)+wstep-sa).spin;
if(cb && cb->monst == moPair) {
killMonster(cb, moPlayer);
}
if(ca && ca->monst == moPair) {
killMonster(ca, moPlayer);
}
}
bool pcmove::actual_move() {
origd = d;
@@ -423,7 +494,7 @@ bool pcmove::actual_move() {
}
if(againstRose(cwt.at, c2) && !scentResistant()) {
if(!checkonly) addMessage("Those roses smell too nicely. You have to come towards them.");
addMessage("Those roses smell too nicely. You have to come towards them.");
return false;
}
@@ -463,26 +534,18 @@ bool pcmove::actual_move() {
if(isPushable(c2->wall) && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
mip = determinePush(cwt, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, cwt.at); });
if(mip.d == NO_SPACE) {
if(!checkonly) addMessage(XLAT("No room to push %the1.", c2->wall));
addMessage(XLAT("No room to push %the1.", c2->wall));
return false;
}
chaos_data cdata;
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
cdata.rollback();
if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
return false;
}
if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; }
nextmovetype = lmMove;
addMessage(XLAT("You push %the1.", c2->wall));
lastmovetype = lmPush; lastmove = cwt.at;
pushThumper(mip);
cdata.commit();
return perform_actual_move();
}
if(c2->item == itHolyGrail && roundTableRadius(c2) < newRoundTableRadius()) {
if(!checkonly)
addMessage(XLAT("That was not a challenge. Find a larger castle!"));
addMessage(XLAT("That was not a challenge. Find a larger castle!"));
return false;
}
@@ -496,20 +559,14 @@ bool pcmove::actual_move() {
if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
if(havePushConflict(cwt.at, checkonly)) return false;
chaos_data cdata;
if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) {
if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
cdata.rollback();
return false;
}
if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; }
if(checkonly) { nextmovetype = lmMove; return true; }
if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
placeWater(c2, cwt.at);
moveBoat(mi);
changes.ccell(c2);
c2->mondir = revhint(cwt.at, d);
if(c2->item) boatmove = !boatmove;
cdata.commit();
return perform_actual_move();
}
@@ -522,39 +579,27 @@ bool pcmove::boat_move() {
if(havePushConflict(cwt.at, checkonly)) return false;
if(againstWind(c2, cwt.at)) {
if(!checkonly)
addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!"));
addMessage(XLAT(airdist(c2) < 3 ? "The Air Elemental blows you away!" : "You cannot go against the wind!"));
return false;
}
if(againstCurrent(c2, cwt.at) && !markOrb(itOrbWater)) {
if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
return after_escape();
if(!checkonly)
addMessage(XLAT("You cannot go against the current!"));
addMessage(XLAT("You cannot go against the current!"));
return false;
}
if(cwt.at->item == itOrbYendor) {
if(markOrb(itOrbFish) || markOrb(itOrbAether) || gravity_state)
return after_escape();
if(!checkonly)
addMessage(XLAT("The Orb of Yendor is locked in with powerful magic."));
addMessage(XLAT("The Orb of Yendor is locked in with powerful magic."));
return false;
}
chaos_data cdata;
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
if(!checkonly && errormsgs)
wouldkill("%The1 would kill you there!");
cdata.rollback();
return false;
}
if(checkonly) { nextmovetype = lmMove; cdata.rollback(); return true; }
nextmovetype = lmMove;
moveBoat(mi);
boatmove = true;
cdata.commit();
return perform_actual_move();
}
@@ -603,36 +648,25 @@ bool pcmove::after_escape() {
if(c2->wall == waBigStatue && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
if(!canPushStatueOn(cwt.at)) {
if(!checkonly) {
if(isFire(cwt.at))
addMessage(XLAT("You have to escape first!"));
else
addMessage(XLAT("There is not enough space!"));
}
if(isFire(cwt.at))
addMessage(XLAT("You have to escape first!"));
else
addMessage(XLAT("There is not enough space!"));
return false;
}
if(havePushConflict(cwt.at, checkonly)) return false;
eWall save_c2 = c2->wall;
eWall save_cw = cwt.at->wall;
changes.ccell(c2);
changes.ccell(cwt.at);
c2->wall = cwt.at->wall;
if(doesnotFall(cwt.at))
cwt.at->wall = waBigStatue;
chaos_data cdata;
if(monstersnear(c2,NULL,moPlayer,NULL,cwt.at)) {
cdata.rollback();
if(!checkonly && errormsgs) wouldkill("%The1 would kill you there!");
c2->wall = save_c2; cwt.at->wall = save_cw;
return false;
}
if(checkonly) { cdata.rollback(); c2->wall = save_c2; cwt.at->wall = save_cw; nextmovetype = lmMove; return true; }
nextmovetype = lmMove;
addMessage(XLAT("You push %the1 behind you!", waBigStatue));
animateMovement(mi.rev(), LAYER_BOAT);
cdata.commit();
return perform_actual_move();
}
@@ -650,15 +684,12 @@ bool pcmove::after_escape() {
if(attackable && fmsAttack) {
if(checkNeedMove(checkonly, true)) return false;
if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) {
if(!checkonly && errormsgs) wouldkill("%The1 would get you!");
return false;
}
if(checkonly) { nextmovetype = nm ? lmAttack : lmSkip; return true; }
nextmovetype = nm ? lmAttack : lmSkip;
if(c2->wall == waSmallTree) {
drawParticles(c2, winf[c2->wall].color, 4);
addMessage(XLAT("You chop down the tree."));
playSound(c2, "hit-axe" + pick123());
changes.ccell(c2);
c2->wall = waNone;
return swing();
}
@@ -666,6 +697,7 @@ bool pcmove::after_escape() {
drawParticles(c2, winf[c2->wall].color, 8);
addMessage(XLAT("You start chopping down the tree."));
playSound(c2, "hit-axe" + pick123());
changes.ccell(c2);
c2->wall = waSmallTree;
return swing();
}
@@ -681,14 +713,14 @@ bool pcmove::after_escape() {
return false;
}
else if(c2->monst == moKnight) {
if(!checkonly) camelot::knightFlavorMessage(c2);
camelot::knightFlavorMessage(c2);
return false;
}
else if(c2->monst && (!isFriendly(c2) || c2->monst == moTameBomberbird || isMountable(c2->monst))
&& !(peace::on && !isMultitile(c2->monst) && !good_tortoise))
return attack();
else if(!passable(c2, cwt.at, P_USEBOAT | P_ISPLAYER | P_MIRROR | P_MONSTER)) {
if(!checkonly) tell_why_impassable();
tell_why_impassable();
return false;
}
else if(fmsMove)
@@ -709,64 +741,12 @@ bool pcmove::move_if_okay() {
return false;
}
chaos_data cdata;
if(monstersnear(c2, NULL, moPlayer, NULL, cwt.at)) {
cdata.rollback();
if(checkonly) return false;
if(items[itOrbFlash]) {
if(checkonly) { nextmovetype = lmInstant; return true; }
if(orbProtection(itOrbFlash)) return true;
activateFlash();
checkmove();
return true;
}
if(items[itOrbLightning]) {
if(checkonly) { nextmovetype = lmInstant; return true; }
if(orbProtection(itOrbLightning)) return true;
activateLightning();
checkmove();
return true;
}
if(who_kills_me == moOutlaw && items[itRevolver]) {
for(int i=0; i<c2->type; i++) {
cell *c3 = c2->move(i);
if(c3) for(int i=0; i<c3->type; i++) {
cell *c4 = c3->move(i);
if(c4 && c4->monst == moOutlaw) {
eItem i = targetRangedOrb(c4, roCheck);
if(i == itRevolver) {
targetRangedOrb(c4, roKeyboard);
return false;
}
}
}
}
}
if(!checkonly && errormsgs)
wouldkill("%The1 would kill you there!");
if(switchplace_prevent(cwt.at, c2, checkonly))
return false;
}
if(switchplace_prevent(cwt.at, c2, checkonly)) {
cdata.rollback();
if(!checkonly && warningprotection_hit(do_we_stab_a_friend(cwt.at, c2, moPlayer)))
return false;
}
if(!checkonly && warningprotection_hit(do_we_stab_a_friend(cwt.at, c2, moPlayer))) {
cdata.rollback();
return false;
}
if(checkonly) {
cdata.rollback();
nextmovetype = lmMove;
return true;
}
cdata.commit();
nextmovetype = lmMove;
return perform_actual_move();
}
@@ -810,15 +790,16 @@ bool pcmove::attack() {
if(!ca) {
if(forcedmovetype == fmAttack) {
if(monstersnear(cwt.at,c2,moPlayer,NULL,cwt.at)) {
if(!checkonly && errormsgs) wouldkill("%The1 would get you!");
if(monstersnear(cwt.at,moPlayer,NULL,cwt.at)) {
changes.rollback();
if(errormsgs && !checkonly) wouldkill("%The1 would get you!");
return false;
}
if(checkonly) { nextmovetype = lmSkip; return true; }
nextmovetype = lmSkip;
addMessage(XLAT("You swing your sword at %the1.", c2->monst));
return swing();
}
if(!checkonly) tell_why_cannot_attack();
tell_why_cannot_attack();
return false;
}
@@ -842,29 +823,25 @@ bool pcmove::attack() {
if(!(isWatery(cwt.at) && c2->monst == moWaterElemental) && checkNeedMove(checkonly, true))
return false;
if(monstersnear(cwt.at, c2, moPlayer, mip.t, cwt.at)) {
if(errormsgs && !checkonly)
wouldkill("You would be killed by %the1!");
return false;
}
if(c2->monst == moTameBomberbird && warningprotection_hit(moTameBomberbird)) return false;
if(checkonly) { nextmovetype = lmAttack; return true; }
nextmovetype = lmAttack;
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
int tk = tkills();
if(good_tortoise) {
items[itBabyTortoise] += 4;
updateHi(itBabyTortoise, items[itBabyTortoise]);
c2->item = itBabyTortoise;
tortoise::babymap[c2] = tortoise::seekbits;
playSound(c2, playergender() ? "heal-princess" : "heal-prince");
addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!"));
c2->stuntime = 2;
achievement_collection(itBabyTortoise);
changes.at_commit([c2] {
items[itBabyTortoise] += 4;
updateHi(itBabyTortoise, items[itBabyTortoise]);
c2->item = itBabyTortoise;
tortoise::babymap[c2] = tortoise::seekbits;
playSound(c2, playergender() ? "heal-princess" : "heal-prince");
addMessage(XLAT(playergender() == GEN_F ? "You are now a tortoise heroine!" : "You are now a tortoise hero!"));
c2->stuntime = 2;
achievement_collection(itBabyTortoise);
});
}
else {
eMonster m = c2->monst;
@@ -873,13 +850,15 @@ bool pcmove::attack() {
markOrb(itOrbSlaying);
if(c2->monst == moTerraWarrior && hrand(100) > 2 * items[itTerra]) {
if(hrand(2 + jiangshi_on_screen) < 2)
wandering_jiangshi++;
changes.value_add(wandering_jiangshi, 1);
}
attackMonster(c2, attackflags | AF_MSG, moPlayer);
if(m == moRusalka) {
changes.ccell(cwt.at);
if(cwt.at->wall == waNone) cwt.at->wall = waShallow;
else if(cwt.at->wall == waShallow) cwt.at->wall = waDeepWater;
}
changes.ccell(c2);
// salamanders are stunned for longer time when pushed into a wall
if(c2->monst == moSalamander && (mip.t == c2 || !mip.t)) c2->stuntime = 10;
if(!c2->monst) produceGhost(c2, m, moPlayer);
@@ -891,6 +870,16 @@ bool pcmove::attack() {
sideAttack(cwt.at, d, moPlayer, tkills() - tk);
lastmovetype = lmAttack; lastmove = c2;
swordAttackStatic();
if(monstersnear(cwt.at, moPlayer, nullptr, cwt.at)) {
changes.rollback();
if(errormsgs && !checkonly)
wouldkill("You would be killed by %the1!");
return false;
}
if(checkonly) return true;
if(changes.on) changes.commit();
return after_move();
}
@@ -898,20 +887,6 @@ EX bool chaos_forbidden(cell *c) {
return among(c->wall, waMirrorWall, waBarrier, waRoundTable) || isMultitile(c->monst);
}
EX void copy_metadata(cell *x, gcell *y) {
x->wall = y->wall;
x->monst = y->monst;
x->item = y->item;
x->mondir = y->mondir;
x->stuntime = y->stuntime;
x->hitpoints = y->hitpoints;
x->monmirror = y->monmirror;
if(isIcyLand(x)) {
x->landparam = y->landparam;
}
x->wparam = y->wparam;
}
bool pcmove::perform_actual_move() {
cell*& c2 = mi.t;
flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
@@ -989,10 +964,63 @@ void pcmove::handle_friendly_ivy() {
bool pcmove::perform_move_or_jump() {
lastmovetype = lmMove; lastmove = cwt.at;
apply_chaos();
stabbingAttack(cwt.at, mi.t, moPlayer);
cell *c1 = cwt.at;
changes.value_keep(cwt);
cwt += wstep;
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK | mirror::GO);
playerMoveEffects(c1, mi.t);
if(mi.t->monst == moFriendlyIvy) changes.ccell(mi.t), mi.t->monst = moNone;
if(monstersnear(cwt.at, moPlayer, nullptr, c1)) {
changes.rollback();
/* todo
if(items[itOrbFlash]) {
if(checkonly) { nextmovetype = lmInstant; return true; }
if(orbProtection(itOrbFlash)) return true;
activateFlash();
checkmove();
return true;
}
if(items[itOrbLightning]) {
if(checkonly) { nextmovetype = lmInstant; return true; }
if(orbProtection(itOrbLightning)) return true;
activateLightning();
checkmove();
return true;
}
if(who_kills_me == moOutlaw && items[itRevolver]) {
for(int i=0; i<c2->type; i++) {
cell *c3 = c2->move(i);
if(c3) for(int i=0; i<c3->type; i++) {
cell *c4 = c3->move(i);
if(c4 && c4->monst == moOutlaw) {
eItem i = targetRangedOrb(c4, roCheck);
if(i == itRevolver) {
targetRangedOrb(c4, roKeyboard);
return false;
}
}
}
}
}
*/
if(errormsgs && !checkonly) wouldkill("%The1 would kill you there!");
return false;
}
if(checkonly) return true;
if(changes.on) changes.commit();
if(switchplaces) {
indAnimateMovement(mi, LAYER_SMALL);
indAnimateMovement(mi.rev(), LAYER_SMALL);
@@ -1001,12 +1029,6 @@ bool pcmove::perform_move_or_jump() {
else
animateMovement(mi, LAYER_SMALL);
current_display->which_copy = current_display->which_copy * adj(mi);
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK | mirror::GO);
playerMoveEffects(c1, mi.t);
if(mi.t->monst == moFriendlyIvy) mi.t->monst = moNone;
countLocalTreasure();
landvisited[cwt.at->land] = true;
@@ -1023,13 +1045,16 @@ bool pcmove::stay() {
lastmovetype = lmSkip; lastmove = NULL;
if(checkNeedMove(checkonly, false))
return false;
if(monstersnear(cwt.at, NULL, moPlayer, NULL, cwt.at)) {
swordAttackStatic();
nextmovetype = lmSkip;
if(monstersnear(cwt.at, moPlayer, nullptr, cwt.at)) {
changes.rollback();
if(errormsgs && !checkonly)
wouldkill("%The1 would get you!");
return false;
}
if(checkonly) { nextmovetype = lmSkip; return true; }
swordAttackStatic();
if(checkonly) return true;
if(changes.on) changes.commit();
if(d == -2)
dropGreenStone(cwt.at);
if(cellUnstable(cwt.at) && !markOrb(itOrbAether))
@@ -1138,7 +1163,8 @@ EX bool playerInPower() {
EX void playerMoveEffects(cell *c1, cell *c2) {
if(peace::on) items[itOrbSword] = c2->land == laBurial ? 100 : 0;
changes.value_keep(sword::dir[multi::cpid]);
sword::dir[multi::cpid] = sword::shift(c1, c2, sword::dir[multi::cpid]);
destroyWeakBranch(c1, c2, moPlayer);
@@ -1172,7 +1198,7 @@ EX void playerMoveEffects(cell *c1, cell *c2) {
c2->landparam = 40;
if((c2->land == laHauntedWall || c2->land == laHaunted) && !hauntedWarning) {
hauntedWarning = true;
changes.value_set(hauntedWarning, true);
addMessage(XLAT("You become a bit nervous..."));
addMessage(XLAT("Better not to let your greed make you stray from your path."));
playSound(c2, "nervous");
@@ -1344,14 +1370,12 @@ EX bool havePushConflict(cell *pushto, bool checkonly) {
if(pushto && multi::activePlayers() > 1) {
for(int i=0; i<multi::players; i++) if(i != multi::cpid && multi::playerActive(i))
if(multi::origpos[i] == pushto || multi::origtarget[i] == pushto) {
if(!checkonly)
addMessage(XLAT("Cannot push into another player!"));
addMessage(XLAT("Cannot push into another player!"));
return true;
}
for(int i=0; i<isize(stalemate::moves); i++) {
if(pushto == stalemate::moves[i].pushto) {
if(!checkonly)
addMessage(XLAT("Cannot push into the same location!"));
addMessage(XLAT("Cannot push into the same location!"));
return true;
}
}