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Fix crash when talking to a Knight in the Temple of Cthulhu

This commit is contained in:
Jesse Ruderman 2021-07-09 21:33:25 -07:00
parent 4799f7c5f7
commit e544826a94

View File

@ -458,7 +458,7 @@ EX void knightFlavorMessage(cell *c2) {
else if(cryst) else if(cryst)
s = crystal::get_table_boundary(); s = crystal::get_table_boundary();
#endif #endif
else if(!quotient) else if(!quotient && rad)
s = expansion.get_descendants(rad).get_str(100); s = expansion.get_descendants(rad).get_str(100);
if(s == "") { msgid++; goto retry; } if(s == "") { msgid++; goto retry; }
addMessage(XLAT("\"Our Table seats %1 Knights!\"", s)); addMessage(XLAT("\"Our Table seats %1 Knights!\"", s));
@ -470,7 +470,7 @@ EX void knightFlavorMessage(cell *c2) {
else if(cryst) else if(cryst)
s = crystal::get_table_volume(); s = crystal::get_table_volume();
#endif #endif
else if(!quotient) else if(!quotient && rad)
s = expansion.get_descendants(rad-1, expansion.diskid).get_str(100); s = expansion.get_descendants(rad-1, expansion.diskid).get_str(100);
if(s == "") { msgid++; goto retry; } if(s == "") { msgid++; goto retry; }
addMessage(XLAT("\"There are %1 floor tiles inside our Table!\"", s)); addMessage(XLAT("\"There are %1 floor tiles inside our Table!\"", s));