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cleaned up geometry achievements, and added Crystal Camelot
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4
hyper.h
4
hyper.h
@@ -676,10 +676,8 @@ namespace rg {
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static const char global = 'x';
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// wrongmode only -- change vid.scfg.players then restart_game(rg::nothing) instead
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static const char multi = 'm';
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// wrongmode only -- mark achievements for special geometries
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// wrongmode only -- mark achievements for special geometries/variations
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static const char special_geometry = 'g';
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// wrongmode only -- mark achievements for special variations
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static const char special_variation = '7';
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}
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int landMultiplier(eLand l);
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