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fixed the coordinate system naming, and added a comment on these names
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@@ -2036,7 +2036,7 @@ EX void adjust_eye(transmatrix& T, cell *c, ld sign) {
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/** achieve top-down perspective */
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EX transmatrix default_spin() {
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return cspin90(0, 1) * cgi.actual_to_logical_units;
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return cspin90(0, 1) * cgi.intermediate_to_logical_scaled;
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}
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EX void centerpc(ld aspd) {
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@@ -2239,7 +2239,7 @@ EX void resetview() {
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if(WDIM == 2) vo = spin(M_PI + vid.fixed_facing_dir * degree) * vo;
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if(WDIM == 3) vo = cspin90(0, 2) * vo;
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vo = cgi.actual_to_logical_units * vo;
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vo = cgi.intermediate_to_logical_scaled * vo;
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if(embedded_plane) vo = cspin90(1, 2) * vo;
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if(embedded_plane && vid.wall_height < 0) vo = cspin180(0, 1) * vo;
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