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added start anim to changelog

This commit is contained in:
Zeno Rogue 2019-12-27 14:11:32 +01:00
parent 12b0169318
commit e3e2c664d4

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@ -3708,6 +3708,7 @@ Gameplay and interface:
- the tree walls of the Clearing are strengthened (no more Ivies and Trolls cross them) - the tree walls of the Clearing are strengthened (no more Ivies and Trolls cross them)
- improved (old style) joystick handling: the input is smoothened for more accuracy; if you move a stick then press a button to move, you will no longer move again when the stick moves back to neutral position - improved (old style) joystick handling: the input is smoothened for more accuracy; if you move a stick then press a button to move, you will no longer move again when the stick moves back to neutral position
- fixed the line animation (the screen no longer jumps during the animation; the history/spiral is now rendered correctly; long bands are now rendered correctly when using band GLSL shader or when the model orientation is changed) - fixed the line animation (the screen no longer jumps during the animation; the history/spiral is now rendered correctly; long bands are now rendered correctly when using band GLSL shader or when the model orientation is changed)
- in the start screen, random animation is named, random option is stated, and one extra random animation
Geometries: Geometries:
- a conformal mapping is now used when doing Hypersian Rug in a torus - a conformal mapping is now used when doing Hypersian Rug in a torus