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walking mode adds 'make_actual_view' to know whether local_perspective_used
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@ -985,6 +985,7 @@ EX bool isFloor(cell *c) {
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EX void handle() {
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if(playermoved || !on) return;
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make_actual_view();
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if(floor_dir == -1 || on_floor_of != centerover) {
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vector<int> choices;
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