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no Dead Orb generation in the smallworld Graveyard

This commit is contained in:
Zeno Rogue 2017-11-03 22:55:23 +01:00
parent 00d76dc1e5
commit e3b3347479

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@ -330,7 +330,7 @@ void wandering() {
if(smallbounded && !c->item && hrand(5) == 0 && c->land != laHalloween) { if(smallbounded && !c->item && hrand(5) == 0 && c->land != laHalloween) {
if(passable(c, NULL, 0) || specialland == laKraken) { if(passable(c, NULL, 0) || specialland == laKraken) {
if(!haveOrbPower() && specialland != laHell) for(int it=0; it<1000 && !c->item; it++) if(c->land != laGraveyard && !haveOrbPower() && specialland != laHell) for(int it=0; it<1000 && !c->item; it++)
placeLocalOrbs(c); placeLocalOrbs(c);
if(!c->item) c->item = wanderingTreasure(c); if(!c->item) c->item = wanderingTreasure(c);
if(c->item == itShard) { if(c->item == itShard) {