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	kohonen:: no longer display rings in 3D if we are not in Kohonen
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		| @@ -277,7 +277,7 @@ void analyze() { | ||||
|   } | ||||
|  | ||||
| bool coloring_3d(cell *c, const transmatrix& V) { | ||||
|   if(WDIM == 3 && on)  | ||||
|   if(WDIM == 3 && on && kind == kKohonen)  | ||||
|     queuepoly(face_the_player(V), cgi.shRing, darkena(c->landparam_color, 0, 0xFF)); | ||||
|   return false; | ||||
|   } | ||||
|   | ||||
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