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alternative land unlock rules when monster/item requested is not available due to geometry etc
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@@ -224,6 +224,7 @@ EX bool landUnlocked(eLand l) {
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#define ACCONLY2(x,y)
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#define ACCONLY3(x,y,z)
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#define ACCONLYF(x)
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#define IFINGAME(land, ok, fallback) if(isLandIngame(land)) { ok } else { fallback }
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#include "content.cpp"
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case landtypes: return false;
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