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wandering monsters and tkills
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@@ -548,6 +548,12 @@ void wandering() {
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else if(c->land == laTerracotta && wchance(items[itTerra], 40))
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c->monst = moJiangshi;
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else if(c->land == laSwitch && wchance(items[itSwitch], 80))
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c->monst = active_switch();
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else if(c->land == laRuins && wchance(items[itRuins], 80))
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c->monst = genRuinMonster(c);
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else if(c->land == laCaribbean && wchance(items[itPirate], 30))
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c->monst = moPirate;
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