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Orbs of the Dragon, Domination, and the Mind.
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@ -286,9 +286,9 @@ hpcshape
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shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt,
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shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt,
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shWestHat1, shWestHat2, shGunInHand,
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shWestHat1, shWestHat2, shGunInHand,
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shKnightArmor, shKnightCloak, shWightCloak,
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shKnightArmor, shKnightCloak, shWightCloak,
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shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail,
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shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shSmallWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail,
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shSlimeEyes, shDragonEyes, shWormEyes, shGhostEyes,
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shSlimeEyes, shDragonEyes, shSmallDragonEyes, shWormEyes, shSmallWormEyes, shGhostEyes,
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shMiniGhost, shMiniEyes,
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shMiniGhost, shSmallEyes, shMiniEyes,
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shHedgehogBlade, shSmallHedgehogBlade, shHedgehogBladePlayer,
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shHedgehogBlade, shSmallHedgehogBlade, shHedgehogBladePlayer,
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shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
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shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
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shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
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shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
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@ -312,7 +312,7 @@ hpcshape
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shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2,
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shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2,
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shWizardHat1, shWizardHat2,
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shWizardHat1, shWizardHat2,
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shTortoise[13][6],
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shTortoise[13][6],
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shDragonLegs, shDragonTail, shDragonHead, shDragonSegment, shDragonNostril,
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shDragonLegs, shDragonTail, shDragonHead, shSmallDragonHead, shDragonSegment, shDragonNostril, shSmallDragonNostril,
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shDragonWings,
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shDragonWings,
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shSolidBranch, shWeakBranch, shBead0, shBead1,
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shSolidBranch, shWeakBranch, shBead0, shBead1,
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shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye,
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shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye,
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13
graph.cpp
13
graph.cpp
@ -1109,6 +1109,18 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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}*/
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}*/
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else if (it == itOrbSpeed)
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else if (it == itOrbSpeed)
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drawSpeed(Vit, 0.4);
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drawSpeed(Vit, 0.4);
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else if (it == itOrbDragon) {
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queuepolyat(Vit, cgi.shSmallDragonHead, dark, prio);
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queuepolyat(Vit, cgi.shSmallDragonNostril, 0xFF, prio);
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queuepolyat(Vit*Mirror, cgi.shSmallDragonNostril, 0xFF, prio);
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queuepolyat(Vit, cgi.shSmallDragonEyes, 0x60, prio);
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queuepolyat(Vit*Mirror, cgi.shSmallDragonEyes, 0x60, prio);
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}
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else if (it == itOrbDomination) {
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queuepolyat(Vit, cgi.shSmallWormHead, dark, prio);
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queuepolyat(Vit, cgi.shSmallWormEyes, 0x60, prio);
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queuepolyat(Vit*Mirror, cgi.shSmallWormEyes, 0x60, prio);
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}
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else {
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else {
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auto shape = (it == itOrbFriend) ? cgi.shTinyBird :
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auto shape = (it == itOrbFriend) ? cgi.shTinyBird :
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(it == itOrbSide1) ? cgi.shSmallPSword :
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(it == itOrbSide1) ? cgi.shSmallPSword :
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@ -1124,6 +1136,7 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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(it == itOrbLuck) ? cgi.shSmallerDodeca :
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(it == itOrbLuck) ? cgi.shSmallerDodeca :
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(it == itOrbFlash) ? cgi.shFlash :
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(it == itOrbFlash) ? cgi.shFlash :
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(it == itOrbMorph || it == itOrbChaos || it == itOrbPlague) ? cgi.shSmallTreat :
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(it == itOrbMorph || it == itOrbChaos || it == itOrbPlague) ? cgi.shSmallTreat :
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(it == itOrbPsi) ? cgi.shDiskS :
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cgi.shDisk;
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cgi.shDisk;
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queuepolyat(Vit, shape, dark, prio);
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queuepolyat(Vit, shape, dark, prio);
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if (it == itOrbSide1 || it == itOrbChoice || it == itOrbMirror || it == itOrbMagnetism)
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if (it == itOrbSide1 || it == itOrbChoice || it == itOrbMirror || it == itOrbMagnetism)
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@ -1268,6 +1268,7 @@ void geometry_information::prepare_shapes() {
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copyshape(shJoint, shDisk, PPR::ONTENTACLE);
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copyshape(shJoint, shDisk, PPR::ONTENTACLE);
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bshape(shTentHead, PPR::ONTENTACLE, scalefactor * wormscale, 79);
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bshape(shTentHead, PPR::ONTENTACLE, scalefactor * wormscale, 79);
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bshape(shWormHead, PPR::ONTENTACLE, scalefactor * wormscale, 80);
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bshape(shWormHead, PPR::ONTENTACLE, scalefactor * wormscale, 80);
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bshape(shSmallWormHead, PPR::ONTENTACLE, scalefactor * wormscale / 2, 80);
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bshape(shWormSegment, PPR::TENTACLE1);
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bshape(shWormSegment, PPR::TENTACLE1);
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RING(i)
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RING(i)
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@ -1284,6 +1285,8 @@ void geometry_information::prepare_shapes() {
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bshape(shDragonTail, PPR::TENTACLE1, scalefactor * wormscale, 240); //239 alt
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bshape(shDragonTail, PPR::TENTACLE1, scalefactor * wormscale, 240); //239 alt
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bshape(shDragonNostril, PPR::ONTENTACLE_EYES, scalefactor * wormscale, 241);
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bshape(shDragonNostril, PPR::ONTENTACLE_EYES, scalefactor * wormscale, 241);
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bshape(shDragonHead, PPR::ONTENTACLE, scalefactor * wormscale, 242);
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bshape(shDragonHead, PPR::ONTENTACLE, scalefactor * wormscale, 242);
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bshape(shSmallDragonNostril, PPR::ONTENTACLE_EYES, scalefactor * wormscale / 2, 241);
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bshape(shSmallDragonHead, PPR::ONTENTACLE, scalefactor * wormscale / 2, 242);
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ld krsc = 1;
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ld krsc = 1;
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if(sphere) krsc *= 1.4;
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if(sphere) krsc *= 1.4;
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@ -1478,9 +1481,11 @@ void geometry_information::prepare_shapes() {
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bshape(shFlowerHand, PPR::MONSTER_WPN, scalefactor, 133);
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bshape(shFlowerHand, PPR::MONSTER_WPN, scalefactor, 133);
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bshape(shPFace, PPR::MONSTER_FACE, scalefactor, 134);
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bshape(shPFace, PPR::MONSTER_FACE, scalefactor, 134);
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bshape(shEyes, PPR::MONSTER_EYE0, scalefactor, 135);
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bshape(shEyes, PPR::MONSTER_EYE0, scalefactor, 135);
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bshape(shSmallEyes, PPR::MONSTER_EYE0, scalefactor/2, 135);
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bshape(shMiniEyes, PPR::MONSTER_EYE0, scalefactor/3, 135);
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bshape(shMiniEyes, PPR::MONSTER_EYE0, scalefactor/3, 135);
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bshape(shShark, PPR::MONSTER_BODY, scalefactor, 136);
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bshape(shShark, PPR::MONSTER_BODY, scalefactor, 136);
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shSlimeEyes = shDragonEyes = shWormEyes = shGhostEyes = shEyes;
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shSlimeEyes = shDragonEyes = shWormEyes = shGhostEyes = shEyes;
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shSmallDragonEyes = shSmallWormEyes = shSmallEyes;
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bshape(shTinyShark, PPR::MONSTER_BODY, scalefactor / 2, 136);
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bshape(shTinyShark, PPR::MONSTER_BODY, scalefactor / 2, 136);
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bshape(shBugBody, PPR::MONSTER_BODY, scalefactor, 137);
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bshape(shBugBody, PPR::MONSTER_BODY, scalefactor, 137);
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bshape(shBugArmor, PPR::MONSTER_ARMOR0, scalefactor, 138);
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bshape(shBugArmor, PPR::MONSTER_ARMOR0, scalefactor, 138);
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