Orbs of the Dragon, Domination, and the Mind.

This commit is contained in:
Jacob Mandelson 2022-08-28 20:05:03 -07:00
parent cc29338305
commit e1f3df2e65
3 changed files with 22 additions and 4 deletions

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@ -286,9 +286,9 @@ hpcshape
shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt, shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt,
shWestHat1, shWestHat2, shGunInHand, shWestHat1, shWestHat2, shGunInHand,
shKnightArmor, shKnightCloak, shWightCloak, shKnightArmor, shKnightCloak, shWightCloak,
shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail, shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shSmallWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail,
shSlimeEyes, shDragonEyes, shWormEyes, shGhostEyes, shSlimeEyes, shDragonEyes, shSmallDragonEyes, shWormEyes, shSmallWormEyes, shGhostEyes,
shMiniGhost, shMiniEyes, shMiniGhost, shSmallEyes, shMiniEyes,
shHedgehogBlade, shSmallHedgehogBlade, shHedgehogBladePlayer, shHedgehogBlade, shSmallHedgehogBlade, shHedgehogBladePlayer,
shWolfBody, shWolfHead, shWolfLegs, shWolfEyes, shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw, shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
@ -312,7 +312,7 @@ hpcshape
shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2, shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2,
shWizardHat1, shWizardHat2, shWizardHat1, shWizardHat2,
shTortoise[13][6], shTortoise[13][6],
shDragonLegs, shDragonTail, shDragonHead, shDragonSegment, shDragonNostril, shDragonLegs, shDragonTail, shDragonHead, shSmallDragonHead, shDragonSegment, shDragonNostril, shSmallDragonNostril,
shDragonWings, shDragonWings,
shSolidBranch, shWeakBranch, shBead0, shBead1, shSolidBranch, shWeakBranch, shBead0, shBead1,
shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye, shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye,

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@ -1109,6 +1109,18 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
}*/ }*/
else if (it == itOrbSpeed) else if (it == itOrbSpeed)
drawSpeed(Vit, 0.4); drawSpeed(Vit, 0.4);
else if (it == itOrbDragon) {
queuepolyat(Vit, cgi.shSmallDragonHead, dark, prio);
queuepolyat(Vit, cgi.shSmallDragonNostril, 0xFF, prio);
queuepolyat(Vit*Mirror, cgi.shSmallDragonNostril, 0xFF, prio);
queuepolyat(Vit, cgi.shSmallDragonEyes, 0x60, prio);
queuepolyat(Vit*Mirror, cgi.shSmallDragonEyes, 0x60, prio);
}
else if (it == itOrbDomination) {
queuepolyat(Vit, cgi.shSmallWormHead, dark, prio);
queuepolyat(Vit, cgi.shSmallWormEyes, 0x60, prio);
queuepolyat(Vit*Mirror, cgi.shSmallWormEyes, 0x60, prio);
}
else { else {
auto shape = (it == itOrbFriend) ? cgi.shTinyBird : auto shape = (it == itOrbFriend) ? cgi.shTinyBird :
(it == itOrbSide1) ? cgi.shSmallPSword : (it == itOrbSide1) ? cgi.shSmallPSword :
@ -1124,6 +1136,7 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
(it == itOrbLuck) ? cgi.shSmallerDodeca : (it == itOrbLuck) ? cgi.shSmallerDodeca :
(it == itOrbFlash) ? cgi.shFlash : (it == itOrbFlash) ? cgi.shFlash :
(it == itOrbMorph || it == itOrbChaos || it == itOrbPlague) ? cgi.shSmallTreat : (it == itOrbMorph || it == itOrbChaos || it == itOrbPlague) ? cgi.shSmallTreat :
(it == itOrbPsi) ? cgi.shDiskS :
cgi.shDisk; cgi.shDisk;
queuepolyat(Vit, shape, dark, prio); queuepolyat(Vit, shape, dark, prio);
if (it == itOrbSide1 || it == itOrbChoice || it == itOrbMirror || it == itOrbMagnetism) if (it == itOrbSide1 || it == itOrbChoice || it == itOrbMirror || it == itOrbMagnetism)

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@ -1268,6 +1268,7 @@ void geometry_information::prepare_shapes() {
copyshape(shJoint, shDisk, PPR::ONTENTACLE); copyshape(shJoint, shDisk, PPR::ONTENTACLE);
bshape(shTentHead, PPR::ONTENTACLE, scalefactor * wormscale, 79); bshape(shTentHead, PPR::ONTENTACLE, scalefactor * wormscale, 79);
bshape(shWormHead, PPR::ONTENTACLE, scalefactor * wormscale, 80); bshape(shWormHead, PPR::ONTENTACLE, scalefactor * wormscale, 80);
bshape(shSmallWormHead, PPR::ONTENTACLE, scalefactor * wormscale / 2, 80);
bshape(shWormSegment, PPR::TENTACLE1); bshape(shWormSegment, PPR::TENTACLE1);
RING(i) RING(i)
@ -1284,6 +1285,8 @@ void geometry_information::prepare_shapes() {
bshape(shDragonTail, PPR::TENTACLE1, scalefactor * wormscale, 240); //239 alt bshape(shDragonTail, PPR::TENTACLE1, scalefactor * wormscale, 240); //239 alt
bshape(shDragonNostril, PPR::ONTENTACLE_EYES, scalefactor * wormscale, 241); bshape(shDragonNostril, PPR::ONTENTACLE_EYES, scalefactor * wormscale, 241);
bshape(shDragonHead, PPR::ONTENTACLE, scalefactor * wormscale, 242); bshape(shDragonHead, PPR::ONTENTACLE, scalefactor * wormscale, 242);
bshape(shSmallDragonNostril, PPR::ONTENTACLE_EYES, scalefactor * wormscale / 2, 241);
bshape(shSmallDragonHead, PPR::ONTENTACLE, scalefactor * wormscale / 2, 242);
ld krsc = 1; ld krsc = 1;
if(sphere) krsc *= 1.4; if(sphere) krsc *= 1.4;
@ -1478,9 +1481,11 @@ void geometry_information::prepare_shapes() {
bshape(shFlowerHand, PPR::MONSTER_WPN, scalefactor, 133); bshape(shFlowerHand, PPR::MONSTER_WPN, scalefactor, 133);
bshape(shPFace, PPR::MONSTER_FACE, scalefactor, 134); bshape(shPFace, PPR::MONSTER_FACE, scalefactor, 134);
bshape(shEyes, PPR::MONSTER_EYE0, scalefactor, 135); bshape(shEyes, PPR::MONSTER_EYE0, scalefactor, 135);
bshape(shSmallEyes, PPR::MONSTER_EYE0, scalefactor/2, 135);
bshape(shMiniEyes, PPR::MONSTER_EYE0, scalefactor/3, 135); bshape(shMiniEyes, PPR::MONSTER_EYE0, scalefactor/3, 135);
bshape(shShark, PPR::MONSTER_BODY, scalefactor, 136); bshape(shShark, PPR::MONSTER_BODY, scalefactor, 136);
shSlimeEyes = shDragonEyes = shWormEyes = shGhostEyes = shEyes; shSlimeEyes = shDragonEyes = shWormEyes = shGhostEyes = shEyes;
shSmallDragonEyes = shSmallWormEyes = shSmallEyes;
bshape(shTinyShark, PPR::MONSTER_BODY, scalefactor / 2, 136); bshape(shTinyShark, PPR::MONSTER_BODY, scalefactor / 2, 136);
bshape(shBugBody, PPR::MONSTER_BODY, scalefactor, 137); bshape(shBugBody, PPR::MONSTER_BODY, scalefactor, 137);
bshape(shBugArmor, PPR::MONSTER_ARMOR0, scalefactor, 138); bshape(shBugArmor, PPR::MONSTER_ARMOR0, scalefactor, 138);