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disabled Camelot in 3D fullgames
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@@ -574,6 +574,7 @@ bool isLandIngame(eLand l) {
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if(isElemental(l)) l = laElementalWall;
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if(dual::state == 2 && !dual::check_side(l)) return false;
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if((euclid || sol) && isCyclic(l) && l != specialland) return false;
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if(l == laCamelot && hyperbolic && WDIM == 3) return false;
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return land_validity(l).flags & lv::appears_in_full;
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}
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