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disabled Camelot in 3D fullgames

This commit is contained in:
Zeno Rogue
2019-08-02 17:29:53 +02:00
parent 639afffcda
commit e1ec5dbf03
2 changed files with 2 additions and 1 deletions

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@@ -574,6 +574,7 @@ bool isLandIngame(eLand l) {
if(isElemental(l)) l = laElementalWall;
if(dual::state == 2 && !dual::check_side(l)) return false;
if((euclid || sol) && isCyclic(l) && l != specialland) return false;
if(l == laCamelot && hyperbolic && WDIM == 3) return false;
return land_validity(l).flags & lv::appears_in_full;
}