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disabled Camelot in 3D fullgames
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@@ -1321,7 +1321,7 @@ void buildBigStuff(cell *c, cell *from) {
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buildBarrier4(c, bd, 0, getNewLand(c->land), c->land); */
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}
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if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !binarytiling &&
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if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !binarytiling && !(hyperbolic && WDIM == 3) &&
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() &&
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items[itEmerald] >= U5 && !tactic::on && !racing::on))) {
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int rtr = newRoundTableRadius();
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