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disabled Camelot in 3D fullgames

This commit is contained in:
Zeno Rogue
2019-08-02 17:29:53 +02:00
parent 639afffcda
commit e1ec5dbf03
2 changed files with 2 additions and 1 deletions

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@@ -1321,7 +1321,7 @@ void buildBigStuff(cell *c, cell *from) {
buildBarrier4(c, bd, 0, getNewLand(c->land), c->land); */
}
if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !binarytiling &&
if((!chaosmode) && bearsCamelot(c->land) && is_master(c) && !binarytiling && !(hyperbolic && WDIM == 3) &&
(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() &&
items[itEmerald] >= U5 && !tactic::on && !racing::on))) {
int rtr = newRoundTableRadius();