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silence missing case warnings for now
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d0dc017ce3
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@ -15,6 +15,7 @@ bool nodisplay(eMonster m) {
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// returns: 2 = treasure increaser, 1 = just appears, 0 = does not appear
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int isNative(eLand l, eMonster m) {
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switch(l) {
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case laBrownian: ;
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case laIce:
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return (m == moWolf || m == moWolfMoved || m == moYeti) ? 2 : 0;
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@ -228,6 +229,7 @@ int isNative(eLand l, eMonster m) {
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eItem treasureType(eLand l) {
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switch(l) {
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case laBrownian:
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case laIce: return itDiamond;
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case laJungle: return itRuby;
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case laCaves: return itGold;
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@ -432,6 +434,7 @@ bool landUnlocked(eLand l) {
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case laWildWest: case laHalloween:
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return false;
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case laBrownian:
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case laIce: case laJungle: case laCaves: case laDesert:
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case laMotion: case laCrossroads: case laAlchemist:
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return true;
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