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silence missing case warnings for now

This commit is contained in:
Zeno Rogue 2018-05-07 20:10:16 +02:00
parent d0dc017ce3
commit e1675c55ee

View File

@ -15,6 +15,7 @@ bool nodisplay(eMonster m) {
// returns: 2 = treasure increaser, 1 = just appears, 0 = does not appear
int isNative(eLand l, eMonster m) {
switch(l) {
case laBrownian: ;
case laIce:
return (m == moWolf || m == moWolfMoved || m == moYeti) ? 2 : 0;
@ -228,6 +229,7 @@ int isNative(eLand l, eMonster m) {
eItem treasureType(eLand l) {
switch(l) {
case laBrownian:
case laIce: return itDiamond;
case laJungle: return itRuby;
case laCaves: return itGold;
@ -432,6 +434,7 @@ bool landUnlocked(eLand l) {
case laWildWest: case laHalloween:
return false;
case laBrownian:
case laIce: case laJungle: case laCaves: case laDesert:
case laMotion: case laCrossroads: case laAlchemist:
return true;