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fixed the 3D effect on graves
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@@ -4465,11 +4465,6 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(isCentralTrap(c)) arrowtraps.push_back(c);
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if(isCentralTrap(c)) arrowtraps.push_back(c);
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break;
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break;
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case waFreshGrave: case waAncientGrave:
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zcol = wcol;
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queuepoly(V, shCross, darkena(wcol, 0, 0xFF));
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break;
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case waGiantRug:
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case waGiantRug:
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queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
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queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
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queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));
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queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));
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