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fixed the 3D effect on graves

This commit is contained in:
Zeno Rogue 2018-02-10 15:18:03 +01:00
parent bc81663da7
commit e16320278e

View File

@ -4465,11 +4465,6 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(isCentralTrap(c)) arrowtraps.push_back(c); if(isCentralTrap(c)) arrowtraps.push_back(c);
break; break;
case waFreshGrave: case waAncientGrave:
zcol = wcol;
queuepoly(V, shCross, darkena(wcol, 0, 0xFF));
break;
case waGiantRug: case waGiantRug:
queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF)); queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF)); queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));