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more header cleanup
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10
game.cpp
10
game.cpp
@@ -5,6 +5,14 @@
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namespace hr {
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#if HDR
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enum eLastmovetype { lmSkip, lmMove, lmAttack, lmPush, lmTree, lmInstant };
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extern eLastmovetype lastmovetype, nextmovetype;
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enum eForcemovetype { fmSkip, fmMove, fmAttack, fmInstant, fmActivate };
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extern eForcemovetype forcedmovetype;
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#endif
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EX int lastsafety;
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EX int mutantphase;
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EX int turncount;
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@@ -2945,7 +2953,7 @@ EX void clear_pathdata() {
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reachedfrom.clear();
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}
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int pathlock = 0;
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EX int pathlock = 0;
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EX void compute_graphical_distance() {
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if(pathlock) { printf("path error: compute_graphical_distance\n"); }
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