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Euclidean emerald mine
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@@ -415,6 +415,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else if(fulltorus) {
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else if(fulltorus) {
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c->wall = waCavefloor;
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c->wall = waCavefloor;
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}
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}
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else if(euclid && DIM == 3)
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c->wall = euclid3::get_emerald(c) ? waCavewall : waCavefloor;
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else if(euclid) {
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else if(euclid) {
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int x, y;
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int x, y;
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tie(x,y) = cell_to_pair(c);
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tie(x,y) = cell_to_pair(c);
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