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synced 2024-12-24 17:10:36 +00:00
polished texture loading a bit; fixed PNG colors; added some help
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6745867dd2
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30
textures.cpp
30
textures.cpp
@ -169,6 +169,9 @@ bool readtexture() {
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png_read_image(png, &row_pointers[0]);
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fclose(f);
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for(int i=0; i<ty*tx; i++)
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swap(part(origpixels[i], 0), part(origpixels[i], 2));
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auto pix = [&] (int x, int y) {
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if(x<0 || y<0 || x >= tx || y >= ty) return 0;
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return origpixels[y*tx + x];
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@ -837,7 +840,20 @@ void showMagicMenu() {
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popScreen();
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};
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}
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string texturehelp =
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"This mode lets you to change the floor tesselation easily -- "
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"select 'paint a new texture' and draw like in a Paint program. "
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"The obtained pattern can then be easily changed to another geometry, "
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"or saved.\n\n"
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"Instead of drawing, it is also possible to use an arbitrary image "
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"as a texture. "
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"Works best with spherical/Euclidean/hyperbolic tesselations "
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"(e.g., a photo of a soccerball, or one of the tesselations by M. C. "
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"Escher), but it can be also used on arbitrary photos to make them periodic "
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"(these probably work best with the 'large picture' setting in geometry selection). "
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"Again, tesselations can have their geometry changed.\n\n";
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void showMenu() {
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cmode = sm::SIDE | sm::MAYDARK | sm::DIALOG_STRICT_X;
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gamescreen(0);
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@ -1010,6 +1026,8 @@ void showMenu() {
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saveRawTexture();
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else if(uni == 'S' && tstate == tsActive)
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saveFullTexture();
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else if(uni == SDLK_F1)
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gotoHelp(texturehelp);
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else if(doexiton(sym, uni))
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popScreen();
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};
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@ -1154,9 +1172,8 @@ void drawPixel(cell *c, hyperpoint h, int col) {
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}
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void remap(eTextureState old_tstate, eTextureState old_tstate_max) {
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if(!patterns::compatible(texture::cgroup, patterns::cgroup)) return;
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texture_map.clear();
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if(tstate_max == tsActive) {
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if(old_tstate == tsActive && patterns::compatible(texture::cgroup, patterns::cgroup)) {
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tstate = old_tstate;
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tstate_max = old_tstate_max;
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@ -1197,6 +1214,13 @@ void remap(eTextureState old_tstate, eTextureState old_tstate_max) {
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}
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}
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}
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else if(old_tstate >= tsAdjusting) {
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printf("perform_mapping %d/%d\n", tstate, tstate_max);
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calcparam();
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drawthemap();
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perform_mapping();
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printf("texture_map size = %d\n", size(texture_map));
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}
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}
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int textureArgs() {
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