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fixed projections not implemented in shaders disabling their 3D features
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@@ -35,7 +35,7 @@ EX bool non_spatial_model() {
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if(pmodel == mdSpiral && euclid)
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return true;
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#if CAP_GL
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return pmodel && vid.consider_shader_projection && (get_shader_flags() & SF_DIRECT);
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return pmodel && vid.consider_shader_projection && (get_shader_flags() & SF_DIRECT) && (get_shader_flags() & SF_NONSPATIAL);
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#else
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return false;
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#endif
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