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added wandering monsters to Blizzard and Volcanic too
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@ -494,11 +494,11 @@ void wandering() {
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else if(c->land == laBurial && wchance(items[itBarrow], 250))
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c->monst = moDraugr;
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else if(c->land == laBlizzard && wchance(items[itBlizzard], 80))
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c->monst = pick(moIceGolem : moVoidBeast);
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else if(c->land == laBlizzard && wchance(items[itBlizzard], 120))
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c->monst = hrand(5) ? moVoidBeast : moIceGolem;
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else if(c->land == laVolcano && wchance(items[itLavaLily], 80))
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c->monst = pick(moLavaWolf : moSalamader);
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else if(c->land == laVolcano && wchance(items[itLavaLily], 120))
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c->monst = hrand(5) ? moLavaWolf : moSalamander;
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else if(c->land == laTrollheim && wchance(items[itTrollEgg], 150))
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c->monst = pickTroll(c);
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